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6/26/2025, 3:09:41 PM
>>95956548
>Do you think I should go negligible or considerable for the cost?
Moderate... I guess? Depends on your players a lot, mine are munchkins (and I like them for that) and would quickly find some way of abusing the spell as is. With a pricetag of like 500 gp or 1000 gp per casting they'd at least consider other options before preparing a force killbox in the next dungeon.
I could go lower if the casting time was longer, 1 hour is short enough to make weird shenanigans with multiple castings of it. Alternatively you could add that only one instance of Impasse can exist per caster and casting another one elsewhere dispels the previous one.
>>95956541
1. You could look up Shadow of the Demon Lord rules for madness and corruption (pic related), it would be easy to incorporate them.
2. You could honestly just lift the sanity system wholesale from Call of Cthulhu and call it a day, key it off WIS or give everybody an arbitrary SAN score.
I use a homebrew stress system shamelessly ripped off from Darkest Dungeon, but it's less fitting for Cthulhu-style horror and more for fights where enemies straight up deal stress damage as one of the ways to kill the party.
>Do you think I should go negligible or considerable for the cost?
Moderate... I guess? Depends on your players a lot, mine are munchkins (and I like them for that) and would quickly find some way of abusing the spell as is. With a pricetag of like 500 gp or 1000 gp per casting they'd at least consider other options before preparing a force killbox in the next dungeon.
I could go lower if the casting time was longer, 1 hour is short enough to make weird shenanigans with multiple castings of it. Alternatively you could add that only one instance of Impasse can exist per caster and casting another one elsewhere dispels the previous one.
>>95956541
1. You could look up Shadow of the Demon Lord rules for madness and corruption (pic related), it would be easy to incorporate them.
2. You could honestly just lift the sanity system wholesale from Call of Cthulhu and call it a day, key it off WIS or give everybody an arbitrary SAN score.
I use a homebrew stress system shamelessly ripped off from Darkest Dungeon, but it's less fitting for Cthulhu-style horror and more for fights where enemies straight up deal stress damage as one of the ways to kill the party.
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