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8/4/2025, 6:52:11 AM
>>717234865
It's not even autism it's just that TF2 genuinely hasn't been topped in terms of design, fun, chaos, and replayability. It's the same reason why Doom has been so enduring; a healthy modding scene creates and fosters a loving community that can keep going for decades. Dedicated servers are the big thing, like everyone else here has been harping on about: It means you don't HAVE to settle for whatever 'the man' says you should play, and can tailor your experience to whatever the fuck you want. Want ultra-sweatlord no random crits no damage spread? Want to micspam and spray anime porn? Want to play on weird custom maps or with crazy custom gamemodes? Just want to 24/7 2fort for hours on end? Your call.
Modern multiplayer games by contrast basically say, "You VILL play whatever map and game mode we tell you, by OUR rules." Dedicated servers are important for the reason that it puts control in the players' hands to dictate their own personalized game experience. EOMM puts control in the company's hands to create a single, inoffensive, bland experience.
It's not even autism it's just that TF2 genuinely hasn't been topped in terms of design, fun, chaos, and replayability. It's the same reason why Doom has been so enduring; a healthy modding scene creates and fosters a loving community that can keep going for decades. Dedicated servers are the big thing, like everyone else here has been harping on about: It means you don't HAVE to settle for whatever 'the man' says you should play, and can tailor your experience to whatever the fuck you want. Want ultra-sweatlord no random crits no damage spread? Want to micspam and spray anime porn? Want to play on weird custom maps or with crazy custom gamemodes? Just want to 24/7 2fort for hours on end? Your call.
Modern multiplayer games by contrast basically say, "You VILL play whatever map and game mode we tell you, by OUR rules." Dedicated servers are important for the reason that it puts control in the players' hands to dictate their own personalized game experience. EOMM puts control in the company's hands to create a single, inoffensive, bland experience.
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