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7/12/2025, 6:11:48 PM
>>8658571
VRfag here, I'm not really into your content but I always appreciate a creator willing to dip their toes into VR, so I wanted to offer you some advice.
This is a really good first attempt at VR, and there's no glaringly bad issues with the video. I particularly appreciate that this is a fixed camera video that still understands the VR viewpoint and puts her right in front of the viewer near the end. Getting camerawork right for VR is different from standard videos so its awesome to see that you get that.
There are some minor issues you should consider addressing with the format though, particularly resolution. To be fair, 5K isn't bad by any means, and this video looks more than passable on my headset. But I read your iwara description and noticed you made a common mistake: a 5760x2880 video is not actually giving you a 2880x2880 per eye video, because you're forgetting to account for FOV, as this is a 180 video that is stretched. If you check the rentry in the OP there's a better explanation there, but the short version of this is that while 5K is passable, you should definitely aim for higher if you can. But you had issues with filesizes, and after looking how your video is encoded I can see why.
Switch to H.265, especially for VR (I don't think anyone should be using H.264 if they can help it, VR or not). This should allow you to push for 6K or ideally 8K while still having a manageable filesize and bitrate. Technically AV1 is even better, but AV1 has some minor compatibility issues whereas H.265 has none that I know of. I highly suggest aiming for 8K H.265.
One minor thing I will also mention: consider higher framerates than 60FPS. Most headsets have a refresh rate of at least 90hz, some 120hz, and it makes a HUGE difference in VR compared to flat screens. However, MMD doesn't really do high refresh rates well and it can be buggy, so I would recommend experimenting with it only after you're comfortable with everything else.
VRfag here, I'm not really into your content but I always appreciate a creator willing to dip their toes into VR, so I wanted to offer you some advice.
This is a really good first attempt at VR, and there's no glaringly bad issues with the video. I particularly appreciate that this is a fixed camera video that still understands the VR viewpoint and puts her right in front of the viewer near the end. Getting camerawork right for VR is different from standard videos so its awesome to see that you get that.
There are some minor issues you should consider addressing with the format though, particularly resolution. To be fair, 5K isn't bad by any means, and this video looks more than passable on my headset. But I read your iwara description and noticed you made a common mistake: a 5760x2880 video is not actually giving you a 2880x2880 per eye video, because you're forgetting to account for FOV, as this is a 180 video that is stretched. If you check the rentry in the OP there's a better explanation there, but the short version of this is that while 5K is passable, you should definitely aim for higher if you can. But you had issues with filesizes, and after looking how your video is encoded I can see why.
Switch to H.265, especially for VR (I don't think anyone should be using H.264 if they can help it, VR or not). This should allow you to push for 6K or ideally 8K while still having a manageable filesize and bitrate. Technically AV1 is even better, but AV1 has some minor compatibility issues whereas H.265 has none that I know of. I highly suggest aiming for 8K H.265.
One minor thing I will also mention: consider higher framerates than 60FPS. Most headsets have a refresh rate of at least 90hz, some 120hz, and it makes a HUGE difference in VR compared to flat screens. However, MMD doesn't really do high refresh rates well and it can be buggy, so I would recommend experimenting with it only after you're comfortable with everything else.
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