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Anonymous /v/716228470#716268194
7/24/2025, 2:29:12 AM
>>716267701
The real answer is until recently a game had to ship on a disk/cartridge. So you have to fit EVERYTHING on that disk. If you had to use multiple disks then that starts bloating your cost, so it has to be justified. So a lot of old games got really creative about how to kludge shit together so it just werked without needing to start deleting texture files.
As soon as you started to see digital distribution take over then they can make a game as big as they want. If you can't find the space or resources that's not THEIR problem.
Or sending a game to gold while its still broken with the intention of a day one patch as big as the game, or unlocking unfinished content on the disk