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Anonymous /vg/531591953#531675824
7/18/2025, 4:50:02 AM
>>531675132
Hypothetically, the stat changes are actually really good, redistributing a lot of stat power and giving build flexibility. The main issues are in execution:
>Most people ground up armor with the old system that mandated 100 RES, which was converted to the stat with the least value, Health. As a result, most of your old rolls that you kept are worthless.
>New armor has very low stat values, and new armor archetypes are very limited, making certain stat combinations either require you to use fonts/mods to patch up the stat line you want, or are all but impossible.
I think it would've been better to push the stat conversion BEFORE Armor 3.0, to give everyone time to adjust. Now, most people are basically forced to go into the raid with old armor, because new drops are way weaker if you can't touch T4.
I'm not even gonna touch the Loot Tier shit in this post. That's like 4 max-character-limit posts on its own, and I've hit my /dg/ effortpost quota for this week.