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6/13/2025, 2:34:16 AM
>>712481352
Proactive gameplay designed around fighting multiple aggressive enemies at once, emphasizing crowd control and efficiency; as opposed to 1v1-focused, reactive gameplay where fights devolve into memorizing enemy attack patterns and pressing the parry or dodge button at the right time. No stamina bars. No lock-on. No headache-inducing RPG nonsense (though I don't mind it all that much so long as it can be easily ignored). Linear level design that doesn't waste my time with "exploration" or whatever else.
So basically what I'm saying is that I want more games like traditional beat 'em ups and Ninja Gaiden. It's that simple.
I don't necessarily hate Souls games, by the way. I just don't like how they've mostly dropped the adventure elements and turned into painfully below-average action games./spoiler]
Proactive gameplay designed around fighting multiple aggressive enemies at once, emphasizing crowd control and efficiency; as opposed to 1v1-focused, reactive gameplay where fights devolve into memorizing enemy attack patterns and pressing the parry or dodge button at the right time. No stamina bars. No lock-on. No headache-inducing RPG nonsense (though I don't mind it all that much so long as it can be easily ignored). Linear level design that doesn't waste my time with "exploration" or whatever else.
So basically what I'm saying is that I want more games like traditional beat 'em ups and Ninja Gaiden. It's that simple.
I don't necessarily hate Souls games, by the way. I just don't like how they've mostly dropped the adventure elements and turned into painfully below-average action games./spoiler]
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