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Found 1 results for "947a0c12b44ebc7173ae7652ee050c8f" across all boards searching md5.

Anonymous /ic/7619408#7637004
7/8/2025, 7:11:19 AM
>>7636307
well fuck you too retard
you made the same front leg jitter moron
how much exactly is someone supposed to bend the leading leg's thigh on the "Down" frame?
does it look jittery cuz it's a static cycle instead of moving forwards?
it looks to me like her knee join't are snapping and dislocating in ever squash frame
like even picrel for the survival kit pdf depicts the squash frame leading knee bent much further than the contact pose
i'm not the only one who see that right?
is this one of those things that only bother you if you are looking for it specifically?
or is it cuz these keys are for tooney characters and don't apply to a realistic human figure?


>>7636891
do a 1 week trial of storyboarding, animating and coloring/compositing a 10 sec sequence (preferably middle to high complexity)
see how long it takes to get it done
then use that as a measuring stick for how realistic your schedule is
simple as

in my experience (if working on it full time 8 hours a day) it takes about a month to do 1 minutes worth of key frames
and about 3 weeks to get in-betweens done right over those key frames assuming your ladders are on point from the get go
and ofc 1 week to color it all via bucket tool assuming its a flat color/you've drawn the shadow outlines
this is a for a rather simplified character design with static pre-drawn bgs

>>7636925
go back to plebbit you crybaby faggot