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7/20/2025, 11:25:44 PM
>>715998384
That's not exactly true. For some games it can be but most engines support 3x3 grid slicing where the edges of the image tile separately from the middle of the image meaning you can get away with much lower resolution textures. You can also make custom materials that tile based on the render resolution so that your UI textures don't need to be that large and use decals to break up the tiling.
There are lots of ways to get around resolution concerns. Most devs just don't want to be creative.
That's not exactly true. For some games it can be but most engines support 3x3 grid slicing where the edges of the image tile separately from the middle of the image meaning you can get away with much lower resolution textures. You can also make custom materials that tile based on the render resolution so that your UI textures don't need to be that large and use decals to break up the tiling.
There are lots of ways to get around resolution concerns. Most devs just don't want to be creative.
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