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7/7/2025, 5:00:58 PM
Just how important is organisation and optimisation in Create:A&B?
I'm trying really hard to keep everything discrete, traversable and gridded to chunk boundaries, I did none of that on my first playthrough and remember spending just about as much time troubleshooting my assembly lines as I did making them. Also planning for the main line to wrap around and descend with the staircase from the ground floor, to save on time spent running back and forth in the later chapters. Is any of this all that necessary or can you easily beat the pack by just winging everything and fixing problems as they appear?
I'm trying really hard to keep everything discrete, traversable and gridded to chunk boundaries, I did none of that on my first playthrough and remember spending just about as much time troubleshooting my assembly lines as I did making them. Also planning for the main line to wrap around and descend with the staircase from the ground floor, to save on time spent running back and forth in the later chapters. Is any of this all that necessary or can you easily beat the pack by just winging everything and fixing problems as they appear?
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