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8/3/2025, 6:23:30 PM
>>717180713
Generally I agree but putting some guardrails on it so it's not as fucked up as Infinite's is good. Look at Tekken Tag 2 (and by extension SFxT; that game had a lot of issues but the way its tags work isn't one of them) for example, or the way S4 of DBFZ allowed tagging only during specials on hit/block and still had the new character come in via Super Dash like usual. The closest to the more open-ended implementation that was good was Power Rangers since it combined it with traditional assists pretty smoothly without going full retard like BBTag and other later games did.
Marvel Tokon's soul transfer thing where there's a very clear visual tell of when control changes is nice but I do long for the days when you had to consider when Hard Tags and DHCs were safe to do.
Generally I agree but putting some guardrails on it so it's not as fucked up as Infinite's is good. Look at Tekken Tag 2 (and by extension SFxT; that game had a lot of issues but the way its tags work isn't one of them) for example, or the way S4 of DBFZ allowed tagging only during specials on hit/block and still had the new character come in via Super Dash like usual. The closest to the more open-ended implementation that was good was Power Rangers since it combined it with traditional assists pretty smoothly without going full retard like BBTag and other later games did.
Marvel Tokon's soul transfer thing where there's a very clear visual tell of when control changes is nice but I do long for the days when you had to consider when Hard Tags and DHCs were safe to do.
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