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7/21/2025, 9:16:25 AM
7/4/2025, 6:40:25 PM
>>714480521
My favorite game is PSO1. Thanks to the live service boom, it lead the franchise down a path where instead of simply releasing a boxed product that gives you a full complete experience out of the gate, the franchise instead chased the trend of making live service titles plagued by a drip feed of content over years.
I wish for the death of live service games as it will lead to a return of boxed full experiences. I'm burdened by having only the fantasy of what could have been if SEGA just followed the same path Capcom took and kept the IP as an interative series, with only a finite amount of years of post-launch support before moving on to releasing the next retail title to iterate and refine itself from the previous entry, rather than cursing the franchise to suffer from the technical debt that happens with literally every single live service title that does not die within the first year. As an enthusiast of video games as an artistic medium, the problem with live service is not just the business practices such titles foster, it's the limitations running such a service presents over time as the games start to show it's age. Both Final Fantasy MMOs, Destiny, PSO, all of these games would have better served following a MH model where they do not become cursed with "technical limitations" as the technical debt becomes too burdensome to allow the developers to actually iterate and improve on their formulas over time.
My favorite game is PSO1. Thanks to the live service boom, it lead the franchise down a path where instead of simply releasing a boxed product that gives you a full complete experience out of the gate, the franchise instead chased the trend of making live service titles plagued by a drip feed of content over years.
I wish for the death of live service games as it will lead to a return of boxed full experiences. I'm burdened by having only the fantasy of what could have been if SEGA just followed the same path Capcom took and kept the IP as an interative series, with only a finite amount of years of post-launch support before moving on to releasing the next retail title to iterate and refine itself from the previous entry, rather than cursing the franchise to suffer from the technical debt that happens with literally every single live service title that does not die within the first year. As an enthusiast of video games as an artistic medium, the problem with live service is not just the business practices such titles foster, it's the limitations running such a service presents over time as the games start to show it's age. Both Final Fantasy MMOs, Destiny, PSO, all of these games would have better served following a MH model where they do not become cursed with "technical limitations" as the technical debt becomes too burdensome to allow the developers to actually iterate and improve on their formulas over time.
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