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6/27/2025, 9:04:30 PM
>>713822054
>Switch doesn't have the same intuitive touch screen controls of the Wii U, level creation was not as pick-up-and-play
>No more Amiibo support, hundreds of unique costumes lost to the void
>Larger focus on multiplayer, which was notoriously laggy, moreso than usual p2p standards
>Updates were sparse, the Link and SMB2 powerups came nearly 2 whole years later
>Only one singular new level type in SM3DW, SML and SMB2 were likely scrapped
>New level additions were underwhelming, slopes and switch blocks were the only real standouts
>Level search function was limited, only popular levels shown were kaizo, meme music, or refreshing, difficult to find actual level design
>Switch doesn't have the same intuitive touch screen controls of the Wii U, level creation was not as pick-up-and-play
>No more Amiibo support, hundreds of unique costumes lost to the void
>Larger focus on multiplayer, which was notoriously laggy, moreso than usual p2p standards
>Updates were sparse, the Link and SMB2 powerups came nearly 2 whole years later
>Only one singular new level type in SM3DW, SML and SMB2 were likely scrapped
>New level additions were underwhelming, slopes and switch blocks were the only real standouts
>Level search function was limited, only popular levels shown were kaizo, meme music, or refreshing, difficult to find actual level design
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