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7/12/2025, 12:34:16 PM
>>530868694
i love this game
i have 300+ hours in cogmind and way more in cataclysm (both bn and dda)
what it achieves exactly is carrying over complex systems into pure physicalality and feel
when your character is carrying half their bodyweight with loot, clad in armor, it's not just a stamina and a movement cost modifier, it's a platoformer and it allows it to be direct - not just lower stats, but you will slide off slopes, keeping balance will be more difficult of uneven terrain and your mass will directly affect both your fall damage and how much your body will damage it's surroundings.
webm is an example of such an interaction. i am both fat due to poor diet, and carry about 18 units of loot. due to my weight, a single block of sand breaks under my girtch and sends me funneling downwards right onto a jumppad trap that i didn't see. unfortunately, by pure coincedence, it sends me into a second one, however, due to my weight - it cannot launch me nearly as high compared to stepping on it with light load and stomach. thanks to this (and my incredible luck), i just walk off with a few bruises which could've been fractures from hitting the ceiling
getting concsussed isn't just "You hear a loud bang!" and "You can't see anything!" in log, followed by a 1 tile fov limit, it actually directly affects your perception of a player. shaders making finding visual cues more difficult, tinnitus making hearing things from further away nigh impossible - all directly affects your ability to analyze and navigate terrain. you setp on a landmine not because you failed a perception roll, but because you specifically, didn't notice it due to your trauma
it's not torture porn because it doesn't shy away from conveying a sliver of what your character would actually feel in the moment, instead of abstracting pain into a stat window. there are very few games that do this well, and this one is the best
i love this game
i have 300+ hours in cogmind and way more in cataclysm (both bn and dda)
what it achieves exactly is carrying over complex systems into pure physicalality and feel
when your character is carrying half their bodyweight with loot, clad in armor, it's not just a stamina and a movement cost modifier, it's a platoformer and it allows it to be direct - not just lower stats, but you will slide off slopes, keeping balance will be more difficult of uneven terrain and your mass will directly affect both your fall damage and how much your body will damage it's surroundings.
webm is an example of such an interaction. i am both fat due to poor diet, and carry about 18 units of loot. due to my weight, a single block of sand breaks under my girtch and sends me funneling downwards right onto a jumppad trap that i didn't see. unfortunately, by pure coincedence, it sends me into a second one, however, due to my weight - it cannot launch me nearly as high compared to stepping on it with light load and stomach. thanks to this (and my incredible luck), i just walk off with a few bruises which could've been fractures from hitting the ceiling
getting concsussed isn't just "You hear a loud bang!" and "You can't see anything!" in log, followed by a 1 tile fov limit, it actually directly affects your perception of a player. shaders making finding visual cues more difficult, tinnitus making hearing things from further away nigh impossible - all directly affects your ability to analyze and navigate terrain. you setp on a landmine not because you failed a perception roll, but because you specifically, didn't notice it due to your trauma
it's not torture porn because it doesn't shy away from conveying a sliver of what your character would actually feel in the moment, instead of abstracting pain into a stat window. there are very few games that do this well, and this one is the best
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