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7/25/2025, 5:15:46 PM
>>716409986
>If UE5 games looked like this I'd excuse them
The close up shot looks fantastic but the draw distance for Unreal has always been fucking shit.
Even in that image the moment you look beyond the river you are treated with 2000s graphics.
The mesh in the distance looks like something anyone could do in 3DS 20 years ago.
I would be happy with mid 2010's graphics with improved draw distance.
I thought the increase vram on gpus was going to be used for this reason alone.
Instead even bullshit like the Dead Rising 1 Demaster has worse performance issues than the original with added clipping.
>If UE5 games looked like this I'd excuse them
The close up shot looks fantastic but the draw distance for Unreal has always been fucking shit.
Even in that image the moment you look beyond the river you are treated with 2000s graphics.
The mesh in the distance looks like something anyone could do in 3DS 20 years ago.
I would be happy with mid 2010's graphics with improved draw distance.
I thought the increase vram on gpus was going to be used for this reason alone.
Instead even bullshit like the Dead Rising 1 Demaster has worse performance issues than the original with added clipping.
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