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STOP BLAMING UNREAL ENGINE 5.
>>716409373 (OP)if unreal doesn't force games to look the same and run like shit, how come they always do?
>noooo you cant point out that modern software development practices are garbage!
why are redditors like this?
>>716409373 (OP)Unreal has a lot of pajeets using it as offshore work. Of course that sub would be upset, most are pajeets
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So why are UE5 games so demanding?
As in disproportionately, because they don't look much better than UE4 games but run a lot worse
If they games looked like this I'd excuse them
>>716409373 (OP)>Read the recommended specs for any UE5 game>RTX 5080 16gb>UNREAL IS NOT THE PROBLEMMaybe it is the brow people behind them which need to be fired but even the Demaster of MGS3 is doing this shit.
In any case it is the engine being bloated to hell or the pajeets companies hire en masse.
So...Nah, get fucked faggot.
>>716409986Lumen and Nanite are meme technologies Epic shilled and every dev adds them.
>>716409373 (OP)>everyone blames poor performance and lack of quality and polish on literally everything except the fact that the game was made for an 13 year old consoleWe truly live in a clown world. Just do what your influencers tell you, don't think about anything yourself
>>716409972Unreal is pushed so hard because colleges teach it globally. Modern corporations loathe few things more than the mere idea of having to train their own workforce.
>noooo not my heckig unreal enginooooo
i can almost imagine how OP's sharted pants must smell, he's the true ogro el emericano judeo corpo defender
STOP CREATING REDDIT SCREENSHOT THREADS.
>>716409986A game engine isn't going to magically make your GTX 970 produce better looking games stupid bulgarian. Upgrade your card and you can start to see the difference.
>>716409373 (OP)I'll blame the engine, as much as the studios that spam it, as much as the drone consoomers that keep guzzling it down
>>716409986>If UE5 games looked like this I'd excuse themThe close up shot looks fantastic but the draw distance for Unreal has always been fucking shit.
Even in that image the moment you look beyond the river you are treated with 2000s graphics.
The mesh in the distance looks like something anyone could do in 3DS 20 years ago.
I would be happy with mid 2010's graphics with improved draw distance.
I thought the increase vram on gpus was going to be used for this reason alone.
Instead even bullshit like the Dead Rising 1 Demaster has worse performance issues than the original with added clipping.
>>716409373 (OP)wtf was that plebbit post rendered by UE5? Why is it so blurry and crunchy.
It's true. It's like getting mad at a saw because retards keep making shitty cuts with it. Absolutely retard tier behavior.
It's like if I beat this retard
>>716410267 with a stick and he gets mad at the stick instead of me.
Imagine being a dev for such a shit engine that even the normalfags that don't understand 90% of options in the video settings menu think(correctly, surprisingly) it's shit.
>>716410561Itโs not like the average UE5 dev knows what 90% of the options do either
>>716409986>So why are UE5 games so demanding?Lumen, Nanite, and Virtual Shadow maps
Lumen is generally going to be expensive since it's a real time ray tracer
Nanite requires some rethinking on how you make and use meshes
VSM performance is usually around the number of samples it uses and how much it needs to recache
>>716410392Is this god awful 300kb jpg supposed to support your assertion?
UE5 is fucking dogshit. If it wasn't, I wouldn't have experienced performance issues with EVERY SINGLE UE5 GAME (except Expedition 33).
>>716411024You know what, yeah I could not google up better images and I do not have installed it right now.
But The Division is a gorgeous game.
https://www.youtube.com/watch?v=FOfDAlER2lk
It is the kind of game that I doubt anyone played it around these parts much less nowadays, but it was something special too bad massive was gutted and the follow up did not improve on anything of the things the game did right in fact it was worse.
The point being is that, the games already looked great back then but had a pathetic number of NPCs, interaction and you could not go 30 feet in game without seeing textures pop.
So the whole gaytracing bullshit seems to be an expense on the end consumer to facilitate the pipeline for the actual developers while not adding anything of interest to the player.
>>716411103It's almost like it's the fault of people being lazy when using it.
>STOP BLAMING UNREAL 5
oh, okay. its not the engines fault, its completely talentless hack programmers
>NOO WAIT
>>716411350It looked ok but the gear balance was just atrocious. Up until the "plot twist" it was ok but layers on layers of rng for better gear only to get some +3% dmg gun / 1% better hat every 15 minutes was so gay. I hate changing my load out constantly.
Seeing ppl with 2000 more hours in the game play the same maps but with mercs instead of groids and having 1000x the dmg but around same ttk instantly vaporized any illusion it's going to get better.
>>716409373 (OP)So who is at fault for every UE release having massive performance issues? Because UE is usually the common factor.
sure, maybe unreal isn't a problem, but how convenient that most new games with poor performance are made on UE, maybe it's developers, but that doesn't excuse the fact that they hire pajeets to work on UE, because it's supposedly such a good and easy to work with engine.
>>716410392Division 1 and 2 use snowdrop, an in house engine, not UE.
If UE5 is so good, then why don't games look any better at 800x600 low detail on my CRT than they did 15 years ago?
>>716412173Are we talking TD1 or 2?
TD2 is the one with the plot tweest, no? Well two if you count WofNY.
I was mostly disappointed how Survival was not offered right out of the gate, nor modes like Underground, Last Stand, Pier (Arcade) and Massive had already figured out how to make fun missions with the Incursions which made PVE take as much skill as the Dank Zone.
For some reason the Dank Zone was worse. Instead of a larger than life zone featuring traps and dangerous NPCs to facilitate the cat and mouse gameplay to aid new players against try hards, they broke the zone in tiny areas which made spawn camping way worse.
PVE missions were just as whatever as they were in the first game, and I did not play long enough to know if Incursions ever made it into the game.
We had like 4 in the original and they were fantastic.
The APC mission and Signal Lost were fantastic and the rewards for Hard mode were crazy.
>every ue5 game looks like slop and runs like shit but its not ue5's fault
I don't buy it
>>716412393What I was getting at is that we already reached a point where graphics for videogames already looked good, another example is Battlefield4 which uses Frostbite and UE5 bells and whistles are not only expensive, they look whatever really.
CryEngine 2' Crysis made use of expensive hardware at the time in a way that was noticeable.
Your usual UE5 game only has two settings: poorfag utral-low settings at 1080p and richfag 4k with every nvidia fakegen option on. One option makes the game looks like shit but it is playable on what the industry deems inferior hardware like GPUS released just 14 months ago and the other just plays on 4K with lag because of all the fake frame ai bullshit.
>>716412692Expedition 33 proves that it can be used well. It's just that most corporate developers don't have the time or skill to learn and use it properly, they've gotta get that product out ASAP and nobody involved really gives a fuck about it.
>>716413682E33 doesn't prove much. The performance, while on the better end of spectrum compared to other UE5 games, is still very subpar for the relatively middling graphics. Great game though.
SAAAAAAAAAAAAAAAAAAARS
DO NOOOOOOOOOOOOOT
is indian posting the new tranny posting?
>>716416394It used to be ironic, but now it's actual jeets. They're mad that they can't run games, so they bitch about high end hardware or games that require more than a Pentium 60.
Nobody mentions Unity anymore
Stop and consider how Tim just straight-up refuses to improve the Epic Games Store and would rather spend money on paying shills to shill it instead of just providing a better user experience to gain organic popularity.
Tim does the same thing with his game engine. He refuses to put money in to fixing it, he just sends shills to publishers to switch all development over to UE5 since paying a license is easier than supporting their own engine(s).
imagine a world where Tim wasn't so autistic. if he would just fix stuff instead of hiring shills.
>>716416512>that they can't run gamesunless you count using DLSS and FSR as "running" them, most people can't run UE5 games at a decent framerate
>>716416803>saarSee what I mean?
>>716416762that's because whining about UE5 is a popular trend right now.
>>716416851ah, you're retarded, nevermind
>>716416762Funny how the turn-tables.
Open /v/ from 2014-2013 and all you will see is Unity trashtalk
Fastforward few years and it is complete 180
>>716416982I made a statement about poorfag jeets bitching about not having the technology necessary to play games. You bitch about not having a card capable of using DLSS. Great job.
>>716409373 (OP)>play game while barely reaching minimum requirements>man this game is stuttering>optimize!All these people thinking optimization is some magical cure for their shit hardware.
>>716417032Just do a 129600 and walk away.
>>716417182unironically
it is
>>716417096it's not a question of being capable, dumdum. DLSS looks awful, even in quality mode.
I have a RTX 4090, yeah not the newest one out right now, but it should be able to run most of the UE5 stuff without issue.
too bad frame generation and upscaling are industry standard now.
>>716410341retard toy story was rendered on 1990 integrated GPUs
>>716409373 (OP)I'll stop complaining when it stops sucking cock you dumb piece of shit
>>716417679Toy Story took exorbitant amounts of time per frame to render on a farm of SGI machines. It's not like they were rendering it at 24fps.
>>716409373 (OP)Unrealized potential is not real.
>muh devs are not using it properlyIt doesn't fucking matter. If everything released using the tech look and runs like ass then it's bad tech.
>they just need to put more effort into itGuess what? They could also put in more effort into their game mechanics, level design, narrative, audio, and also finding a better engine to build the game with.
Crazy how people have such strong opinions about things that they've never experienced or even tried for themselves. Just confidently repeating things they heard other people confidently repeat and in the end it's all bullshit. If somebody who has worked with something has an opinion on it, that's worth something. An opinion that's just repeating some shit you heard elsewhere is worthless.
>>716418248Unreal Engine sucks. Would you like me to show you DF screencaps I took on my phone? Cheers from Brasil.
>>716417679at 1/45th frame per minute
>>716418378I thought it was like a couple of days per frame.
>>716418371It's spelled Brazil, retard.
>>716409885They don't. The internet's favorite game of the year, Clair Obscur Expedition 33, is a UE5 game.
https://www.reddit.com/r/unrealengine/comments/1kwzrji/unreal_engine_has_officially_become_the_armchair/
>NOOOOO STOP RECOGNIZING PATTERNS!!
>>716409373 (OP)people attacking the engine are retarded people attacking the devs/earily adopters who will improve the engine with their own work are even more retarded
its just like ue4 at that moment in time people forgot it took ue4 until version 27 to be actually usuable because the devs fed their own improvments back into the engine, the same is happening with ue5
https://www.youtube.com/watch?v=V3yvw1gE4Zw
>>716417182>All these people thinking optimization is some magical cure for their shit hardware.isnt that the literal definition of optimization?
>>716418647>mentions YouTube tutorialsAnyone who uses those deserves to fail.
>good morning sir and welcome to my tutorial on how to launch the Unreal Engine Editor>I'd like to take 30 minutes to talk about Raid Shadow Legends>*30 minutes pass*>*waggles mouse around Windows desktop for 15 minutes*>Unreal Engine was created by Epic Games in 1995 after Tim Sweeney gave a blowjob at a glory hole in Newark, New Jersey and said "that cumshot was Unreal!">*history lesson continues*>now, saar, here is how to launch it. Click the icon>don't forget to like, comment, and subscribe
>Chinese soulsslop & UE5 game Black Myth: Wukong, one of the highest-rated games ever released
>Chinese soulsslop & UE5 game Wuchang: Fallen Feathers, has performance problems
Must be UE5 guys
>>716409986Unreal has a weird amount of things bundled with it thatโs on by default, dogshit shaders for example
>>716409986>So why are UE5 games so demanding?Because fucking ray tracing is on by default. Ray tracing is a retarded meme and should be abandoned.
>>716417532This is a jeet for sure. A 4090 will literally run everything out right now without issue and it doesnโt need DLSS to do so. But DLSS is also not the boogeyman thirdies say it is, theyโre just butthurt that their old cards canโt take advantage of it.
>>716417953yes and that dumbass implied that a worse GPU isn't able to output "modern graphics"
>>716418952>one of the highest ratedNice try. It was panned because they didn't pay SBI their extortion fees.
>>716418952>99 games come out unoptimized>1 runs acceptably and is the most shilled chinkshit in historyyeah must be a perfect engine the mighty dragon nation hath spoken
>>716411652I'm happy to blame programmers
>>716416762>>716416949>>716417032It's almost like UE4 games didn't run like dogshit but UE5 games do!
>>716419093Have you considered the fact that you're angry your computer from 2015 struggles with games from 2025, and it's not the fault of the engine?
>>716419158Ok, smart guy. I could play Quake on this Voodoo, which was a top of the line game in 1996. Why can't I play Oblivion Remastered on it?
>>716411103>with EVERY SINGLE UE5 GAME (except Expedition 33)Satisfactory runs smooth as butter. Didn't play your other example, but this more or less proves that the engine isn't at fault.
>>716419158I have a 4070 and a 12700k. I can comfortably play elden ring at 4K. I would need DLSS to get MH wilds running at an even acceptable resolution. It is the fault of the engine. Mostly, but not entirely, its fucking ray tracing.
>>716419093ue4 games did run like shit when ue4 was new it took several version for it to be actual usuable
Also hilarious that a lot of fags on /v/ swear by Win10 IoT, which doesn't have CPU optimizations or Directstorage support, then complain that their games stutter.
>>716419467Well UE5 is over 4 years old, how much longer until it's not shit?
>>716409373 (OP)So from what I'm seeing posted here, it's not actually the UE5 engine. It's just everything that comes with the engine. Fascinating stuff guys!
>>716419027I'm not blaming just UE5 because MHWilds also runs like absolute ass.
some UE games like the finals run absolutely fine without dlss/fsr, stalker 2 averages at 70@2k, oblivion remastered hovers around 65. I'm used to running shit at 144, it's awful to downgrade to 60 again.
upscaling and frame generation looks like shit, calling other people thirdies because you can't see the difference isn't the own you think it is
>>716419723The same games that stutter on windows 11? Retard
>>716420018How would you know? You don't have a TPM.
>ALLOW ME TO PULL DF VIDEOS UP, SAAR
>>716420086Says the pajeet shilling 11
Unreal 5 defenders, what are some good games that can't run on a 10 series card? I'm seriously asking, I have money burning a hole in my pocket to upgrade but it feels like there's no reason to. Everything I like is 9+ years old and already runs at several hundred fps. I have a VR headset if necessary. Tell me something that isn't soulless openslop or le turn based french game
>>716420141>it's the jeets with better hardware>us true white aryans are on Athlon 64s and X800s
>>71642016110 series is a major issue. It'd be hard to find anything past UE4 that works well, if at all.
>>716409373 (OP)>Play Fortnite>It crashes at 4k60fps on a 2080S w/ DLSS on Performance, low settings>Play Marvel Rivals>It crashes at 4k60fps on a 2080S w/ DLSS on Performance, low settings>Have to drop everything to 2K to just get intermentent crashes.>Meanwhile, can play other games at 4k with unlocked framerates on varying settings and nothing ever happens, as long as the game isn't on Unreal engine.
>>716420161I'm not a defender, I just get annoyed by trendy internet drama. I don't give a shit about UE5 but I get tired of retards repeating shit they heard from other retards like it means anything
>>716409373 (OP)Every single UE5 game runs like ass and looks blurry.
Take this dogshit engine out the back and end its suffering already.
>>716419916MHWilds runs like ass because the retards over at Crapcom are using the RE engine for open world games, when it was designed for games with limited spaces and corridors, hence why they called it RE engine after Resident Evil.
They learned nothing from DD2 and decided to use their shit engine to create yet another open world game, but this time they get to rely on AI to not make their game run like a total piece of shit on older hardware, with the tradeoff being the game looking like dog water with added input delay on top of it.
>>716419731its already happening and for some time now games now released still used old version of ue5
one of the recent updates added paralalisation which increases peformance by roughly 30% and the most recent update also had a rough peformance increase of 15% in fact epic took notice of the peformance complains over the last year and made it a priority of the updates.
But again making games takes years so most games released made on ue5 have been the earlier version. It took some years for ue4 to get better as well.
>>716409885That's a nice fake fps counter you added there.
>>716418487I'm not even going to do the math, but please realize how long that would take to render
He does have a point. I was reading comments under the last Monster Hunter trailer and some retard was blaming the games poor performance on Capcoms use of UE5.
>>716420563That's funny and deserved.
>>716419916How are you getting framerates that low on a 4090? Iโm on a 5080 and Iโm 100+ without DLSS on those titles with less VRAM than you.
>>716420161I dont know I've yet to encounter a game that my friend who refuses to upgrade from his 1070/80 can't run. I think Wilds might be the only thing that was just straight up unplayable for him. Get a 40 or 50 series for frame gen and it'll last even longer than your 10 series.
>>716420407What's crazy is they had this exact same problem with mt framework. They literally made the same mistake twice.
>>716420563The more you dig through these types of comments, here or where ever, you begin to learn like 99% of these comments don't know shit about any of these topics, regardless of which side they fall on in the issue.
>>716420703will a 4060 just werk for a long time if i don't care about 4k or 240hz?
>>716409746first bippy best bippy
>>716409373 (OP)But why do they all perform badly anyway? no one can optimize anything on that engine it seems. If triple A are struggling to do it then you can bet your ass that the small time devs can't optimize it.
>>716420703"Being able to run" is a low bar. I was able to run Doom on my 386SX-16, but it was unplayable unless I reduced the viewport to a postage stamp.
Running games well requires substantially better hardware.
>>71642082399.9999% of posts on /v/ are by people regurgitating Twitter or YouTube opinions.
>my beautiful Emily said linux is better than Windows!See
>>716420928 for an example.
>>716420407yeah, DD2 was another one that I skipped because of poor performance. I'm sure the technology will eventually progress to be usable without the ghosting, smearing and input lag
>>716420636some people told me that it could be the CPU bottlenecking, but the 7800X3D should be fine for it
I tried running at 2k highest settings, played bit, framerate wasn't that great and just refunded them. I can play them whenever in the future after they're fixed by mods anyway
why does UE stuff have so much input delay by default
>>716420953No, every Unreal Engine 5 game i play runs like shit. It's just the fact of the matter. They're never performing well. And i have high end hardware, it's just that performance fell off a cliff with every single game that is made on it. Maybe there is some rare exception here and there like The Finals, but overall it's just mainly negative experience on performance.
>>716420837I have a 4080 and i can get around 120fps at 1440p max settings in most games. I think Wilds and Darktide, maybe space marine 2? Are the only games where I've had to use frame gen to get 120. So a 4060 targeting 1080p60fps would last a long time I imagine. If you're going for 1440 or 120 I'd recommend at least a 4070.
>>716409885Because the devs are lazy, and just use the default that unreal provides them with, rather than actually doing real work.
>>716421213ok. why did tekken 7 and street fighter v have so much input delay, if not UE
>>716418712Can't believe people still simp for the most jeeted game engine ever.
>>716418970Itโs insane how ray tracing has been implemented in games for seven years now and performance still has only gotten worse with GI solutions.
>>716421213You're not refuting anything. Remember how an rtx 4090 was struggling to get 60 fps on Silent Hill 2 at 4k. It's because the optimization was a trash fire and that scenario of SH is actually a common performance trend on most games. It's not uncommon, it's a norm.
>>716421216Bro I'm Littery crying right now because of this stupid mode I actually not hated the mode that I hated is that I hate that I don't know how to scroll so I go on settings and I turn this piece of shit off
>>716421493>cites a japanese game, when the japanese barely have electricity
>>716409373 (OP)Agreed, we should be blaming women and brown people instead
>engine's entire thing is being "easy to use solution in a box"
>engine runs like complete shit without massive effort to make it not shit
>pretend it's not the engine's fault and is instead the fault of people not putting enough effort in
>>716421532The game was remade by Bloober. So it's not the original version.
>>716421616Optimization has been a lost art since before UE5 existed. Nobody gives a fuck about it anymore, and even if they do, their corporate overlords don't allow them the time to work that sorcery. They want profitable goods quickly. It's a problem with corporate game development itself, not the tools they're using.
>>716418712>AI retard post>Doing the needful for ue5
>>716421616>piano is an incredibly easy instrument to play>most people who can play it never reach the level of Jacob Koller or even Madonna Wayne Gacy>it's the piano's fault
>>716421458>performance still has only gotten worse with GI solutionsRay tracing has always been a meme due to its implementation. Path tracing solutions fix this (RTGI focuses on half measures to calculate light paths at expense of raw performance) but hardware just isnโt there to utilize it fully quite yet.
>>716421789Except in this example you're provided a toilet and told you can't complain it's objectively terrible as an instrument because you can just build an entire fucking piano around it.
>>716421718>Optimization has been a lost art since before UE5 existed.Yes, which means UE5 suddenly making everything run worse is even more damning.
>>716421789Except we're not talking about the piano here, we're talking about the piano 5.
>>716417032>blaziken1995@hotmail.com>Sonicroth24 Studios
>>716422041UE5 didn't suddenly make things run worse. Hardware requirements are always going up, both because people are doing more and also because they're making less effort to optimize. Am I talking to a woman or a child here? Or are you brown, perhaps? Mad that you can't run the newest games on your 2005 netbook?
>>716422041>piano 5 farts pure sulfur when you hit the wrong key as an incentive for you to play better>the rotten egg smell at your recital is piano 5's faultMaybe don't have a recital until you master piano 5, or don't have 50 Indians try to play it for you.
>>716422142>UE5 didn't suddenly make things run worse.It pretty evidently did.
>>716421789if 99.99% of songs with pianos were dogshit that grate your ears to play it would give the piano a reputation
>companies hire cheap foreign labor>quality of goods go down>somehow this is irrelevant>>716422228Just admit that your computer can't handle ray tracing.
>>716422142>UE5 didn't suddenly make things run worse.Everyone can see how terribly UE5 games perform on average, compared to non-UE5 games including games before UE5. Denying this is just pointless.
>>716422241Yet after about 1960, 100% of songs with saxophone are shit. It doesn't mean the saxophone is bad.
>>716422316>newer games have higher hardware requirementswow this is insane
>>716409373 (OP)I don't blame Unreal Engine 5
I blame Unreal Engine 5 AND Nvidia
I blame Nvidia slightly more
>>716409986Blueprints.
They're slow, single threaded and jeets can and do use it.
The actual graphical side runs on my Vega 8 IGPU
>>716422281It can, new games, especially those running on UE5 still look and run like shit rajesh.
>>716422531Am I talking to a bot? Why call me an indian when I just said that companies hiring cheap foreign labor is the main problem?
>>716409373 (OP)I blame Unreal Engine 5
I blame the programmers
I also blame the companies for letting these games release
>>716422595Because you're simping for ue5 trash.
>>716422374Inflated system requirements for less aesthetic games is insane.
>>716422654You're fucking dumb, man. It's not simping to say that you're just repeating shit you heard and don't understand anything about it.
>>716422329Counterpoint: https://youtube.com/watch?v=RIBdm2YIhNM
>>716422761Usually less aesthetic yeah, but that's a different matter than how many calculations the computer needs to do per second for all the graphics it's displaying. Older games had to fake it and sometimes did it very convincingly, while newer ones actually do it in real time. Of course it's going to need stronger hardware.
why do people need to dig up obscure blogs to learn how to optimize ue5
you're telling me epic, the makers of the engine itself, can't provide that documentation and training?
>>716423054>documentationIt's been a mess for a long time, some sections are very detailed telling you like 90% of how to actually use a tool, and other shit is non existent and unless you experiment or dive into the source code you're shit out of luck.
They apparently had a team working on improving documentation, but they got fired when Epic did their layoffs a couple years ago.
>trainingThey do, for a price.
>>716412692of the games I've played Avowed, Jusant, Gothic (remake demo), split fiction, robocop, Dark and darker, Marvel rivals, the finals, and of course fortnite, all ran well.
games like frostpunk 2, nightingale, silent hill, and hellblade 2 did not run well for me. Overall though it seems to be the minority
>>716418952it won many goty awards
>>716420335>FortniteThis thread is only for the big boys.
Time for bed, Timmy.
>>716423728It's the best BR on the market and the only "optimized" UE5 game, anon.
is Talos Principle 2 good?
>>716423890Depends on who you ask. I felt the puzzles were less annoying than 1 in the late stages of the game, and I enjoyed the storyline and acting. Also, Melville is wife material.
>>716412478I'm playing Abiotic Factor and it replicates old low poly 3D very well while also having real time lighting and shadows.
>>716418712So why aren't people just using UE4 then? I agree that it can actually look and run good nowadays.
HAVE ANYONE HERE SEEN THE ANIMALS GO IN CIRCLES DURING COVID?
>>716419382MH isn't a UE game, you shitposting monkey.
>>716419320>Satisfactory runs smooth as butter.https://questions.satisfactorygame.com/search?category=performance&date=All%20Time
>>716425181That might mean something if those people posted their hardware specs alongside the issues they're having. My old computer couldn't run Skyrim but that doesn't mean it ran like shit for everyone.
>>716425267Specs are irrelevant. You can look through the history and see that the bulk of those performance issues started after the Satisfactory early-access milestone release that had the game downgrade from the UE4 engine to the UE5 engine.
>>716425915>Specs are irrelevantTurdie detected
>>716426194Basically video games are a luxury good, I think that instead of spending $100 on a game there are more important priorities, like eating and rent.
>>716417032Yeah but even back then the complaints were in context of very half-assed and/or asset flips indie and people didn't really complain about the engine itself but rather people using it.
When it comes to UE, we see professional AAA releases that run and play like absolute shit all the time, it's no wonder it became the primary target of anyone talking shit, when even the supposedly best in the industry can't make it work then clearly there's something wrong with the engine itself.
>>716427069But people can and do make it work. Your "best in the industry" isn't even trying, they just want to make products as fast as possible and as cheaply as possible, with predictable results.
>>716420335>at 4kMeme resolution, of course it crashes.
>>716411652Thread should have died here. If it's not the car, it's the driver, because my PC shouldn't mimick a jet engine the moment I fire up any UE 5 porn game.
>>716418595which looks mediocre and runs like crap
>>716427470Other titles will work fine, it just seems to be those two Unreal titles. Tekken 8, for some odd reason, does 4K/60FPS with no issues or setting adjustments.
But then again, those are the only 3 Unreal engine games I play.
>>716420407I completely forgot DD2 even existed. Fuck, talk about memoryholing.
Ue5 games look great and run good enough if you have an Nvidia gpu
>>716420161Silent hill 2
you're looking at a 30fps target even on a 1080ti though
>>716418647Why couldn't a huge studio like the guys remaking Oblivion get it right, then?
It still runs like shit, looks like shit, etc.
>>716428916>still runs like shitstuttering in ue5 games is cpu bound
>looks like shitBuy a gpu from the last 4 generations
>>716429023I've got an i9 10900k and a 3090.
Does the Oblivion remake warrant a 50series card investment? I don't think so. I'll wait on the 60s to upgrade everything at once.
My point stands though, runs like shit plays like shit looks like shit.
Wouldnt these faggot devs WANT people to blame the engine? If not the engine, then they'd blame horrible optimization on the poor little DEI hire devs themselves, so surely they should be grateful that only the engine is getting flak instead of them.
>>716428916It runs fine on my laptop. Maybe your computer is just old. Or maybe you don't have an nvidia card like
>>716428674 mentions, pretty sure they actively bribe companies to make games run worse on non-nvidia hardware.
>>716429159>3090.Targeting what resolution? With these heavy ue5 games you should probably be targeting like 720p/1080p internally with dlss. For reference your card is somewhere between a 5060ti and 5070 depending on how much rt and ai niggery is being used. 3080 loses to a 5060ti in heavy rt when using rayreconstruction
>>716429159>Does the Oblivion remake warrant a 50series card investment?yes
>>7164297811080 with dlss. I'll probably upgrade to 1440 with my next card but I still hold that UE5 games largely run like shit without framegen
>>716428916Isn't Oblivion remake the original game (also kind of a mess) using Unreal as a front end, with all the graphics shit out by farms of Indians?
>>716409373 (OP)>no it's not UE5>new UE5 game comes out>runs like liquid diarrhealike clockwork
>>716409373 (OP)it's true though, Unreal is the best engine and too many incompetent devs are slandering it
>>716430239>runs like liquid diarrheathat's means it's smooth and fast, though
>>716425181Most of those are from years ago. I recently built a mini PC for someone else with a Ryzen 5 9600X and a 9060 XT and tested it on Satisfactory. It didn't even make the fans spin on high settings.
>>716430409And yet everyone still calls it shit.
>>71642990910900k is probably holding you back more than you think, especially if you have hardware rt.
I have something that should be roughly 30%ish faster in most games and I am cpu bottlenecked 99% of the time even at 1440p native.
>>716415148threat interactive is a grifter
>>716430825I have no doubt but my only option at the time was a 11700 and the 11th gen seemed shit so i skipped it
>>716422653Yet, you don't blame faggots who keep buying this shit.
Everyone involved is at fault.
>>716431779>everyone is to blameNot me. I pirate games and they run fine on my computer. Maybe you should stop buying games and start buying better hardware.
>>716409885unreal's default settings are designed to give the best image quality out of the box. bare minimum tinkering can solve many problems, but no one does that. and when they do, no one cares. abiotic factor is an indie game that doesn't look like a ue5 game at all, and runs at legitimately 200 fps on max on basic hardware. use a little upscaling, and you get even more fps. ue5 doesn't say
>please add 90000 trees in every frame of your gamethat's entirely on developers. do we need fully modelled, individual teeth? no. do we need 60 million polygon faces? no. it's all developers doing this, not the engine. the only real issue with the engine is as a generalist engine, it will always have some bloat on top.
>>716430409thanks framegen and upscaling projecting that small shit on the whole toilet bowl.
>>716429159Oblivion demake is trash, you need beefy CPU and GPU but you can't avoid stutters no matter what. It's same old spaghetti code under the UE5 renderer.
>>716409373 (OP)so should game devs stick with unreal engine 4? is UE4 just more stable and less hardware demanding?
>>716409885muh saturation
>>716432598works on my machine :)
>>716432598It looks good though at least
It and Silent Hill 2 are probably the best looking games on pc right now unless you cherry pick things from Cyberpunk and Doom/Indy path tracing.
>>716432936Hello time traveler.
>>716427069>dei is ruining video games!>jeets get their hands on ue5>ue5 is ruining video games!it was always jeets. indie games on ue5 run like butter. abiotic factor, satisfactory, expedition 33, pseudoregalia, all ue5 games, all indie, all run great. remove third world monkeys from the equation, you have a solid game. it's literally that easy. the reason why ue5 games run like shit is they throw a million jeets at it, ship it too early, and Gamers buy it up, and give the company a billion dollars. why the fuck would waste time on optimization?
>>716421449>for the most jeeted game engine ever.i guess you missed out on the decade of unity jeet asset flips, which, surprising no one, caused the exact same response of
>unityevery single time that logo popped up. unity knew it was so bad they CHARGED YOU to remove the unity logo.
>>716432815No. UE5 is infinitely superior, devs just need to fucking learn how to use it properly and how to do actual optimization.
>>716409373 (OP)stop blaming theEngine siirs!
>>716434219Writing your game in Assembly is infinitely superior, devs just need to learn how computers work properly and do actual optimization.
>>716409373 (OP)UE5 is a major red flag for a game to have.
same thing happened with unity
bad developers give tools a bad reputation
they try to streamline features to prevent that, but there's always a bigger idiot. you don't have this reputation with UE4 because all the idiots were using Unity then
I have bad news for the shitpost
>>716409373 (OP)>without fail every single time it devolves into weird fanboys blaming (old GPU) as to why hardware that's twice as strong needs DLSS+Fake Frames to get the same fps for a game that looks very marginally better (when sitting still)
>>716413682E33 is textbook UE5 slop. You can immediately tell from the pseudo realism and the blurriness and artifacts everywhere.
>>716434341learn how to use it faggot
>>716409373 (OP)Product so bad even the unenlightend masses can make the judgement call. A sad and yet not unexpected outcome.
>>716409885>abiotic factor.jpg
>>716409373 (OP)i'll tolerate UE5 games as long as they keep using the breast physics plugin
>game runs on their own engine and not Unreal 5
>it's garbage like the resident evil engine
>>716422383You can ALWAYS blame Nvidia.
It's ALWAYS the morally correct thing to do.
(And in a guesstimated 90% of cases, you'd probably be technically correct as well, to boot.)
>>716426194No, you moron. Specs are irrelevant in the sense that there is a clear before/after situation given, with a massive influx of bug reports indicating going from UE4 to UE5 tanked performance across the board. Law of large numbers. This applied overall, to everyone. Not just to those that had weaker hardware.
>>716436850>the ghostingHoly fucking shit how terrible
>>716409373 (OP)I don't play many unreal engine games but the first one I ever ran on my pc made it chug like hell when better looking games run fine. There is something inherently wrong with it imo.
>>716436764Abiotic Factor runs above 200fps for me without ever dipping. And despite the low poly graphics, it does use lumen and have a ton of objects on screen and in game.
>>716434219This is just the commonly meme'd fallacy that
>You're holding it wrong!If UE5 is infinitely superior, it would actually be written in such a way that makes it hard for developers to fuck up and easy to do the right thing. Commonly referred to as making consumers of framework, library, engine, etc. code "fall into the pit of success." That's not what UE5 does. UE5 instead is a convoluted overcomplicated piece of shit that makes no sense unless you're intimately familiar with all its internal quirks. Which is basically why Fortnite is one of the few games for which it doesn't suck - because that's literally the product the engine was written to support in-house.
>>716437390it used to be pretty ass before 1.0, and not just Hydroplant. the devblog basically pointed out they needed to crack down on performance because of the console releases.
>>716437496I don't play EA games so I can't really comment on how it used to be. Do you know if they migrated to UE5.5 or 5.6 before the full release? That can also affect performance a lot.
>>716437189That's TAA (temporal antialiasing) for you.
TAA is basically a bunch of Epic engineers watching the documentary on the original Star Wars trilogy, coming across the segment mentioning the camera crew using vaseline smudge on the speeders and thinking: "fuck yeah! imma use that!"
And the rest became a blur of painful history.
>>716437563didn't pay close attention, but there was a news update about going from 5.3 to 5.4 last year.
>>716409986performance is sacrificed for developer time
>>716436850thanks for upscaling tech we have better AA now.
...As a result, UE makes everything grainy and hopes some post processing fixes this
>>716418595Expedition 33 is a fucking great game but has a shit load of technical problems. I had to crank settings way down in a couple of areas because my fps went from like 120+ to like 30-40 in a couple of fights. It made timing parries goddamn impossible all the sudden.
>>716436850unplayable ghosting
not that the game itself would be great without it, it just amplifies the suck
>>716409373 (OP)there's nothing wrong with UE5. the problem lies with nvidia drivers which have numerous issues with games developed in UE5. it's a nvidia driver problem.
>>716437452>if it's better than it should be easierYou never took the training wheels off of your bicycle, huh?
>>716437605..do you actually thing Epic came up with TAA? Which retarded monkeybrain youtuber told you this?
>>716409885>>716418595>>716421337>>716432027It's not unreal at all. Gamedevs just keep adding all of the same, tired, easily recognizable post processing effects.
>>716409373 (OP)Not a single UE5 runs fine, it's the engine.
>>716409373 (OP)Benchod Engine 5
>>716444492>Not a single UE5 runs fineThe Finals, Everspace 2, Hellblade 2, Satisfactory, Tekken 8, Palworld, Split Fiction
>>716444650Only played Tekken 8 on that list and it's notoriously unoptimised
>companies outsource to Pajeets and Chinks
>games suck
>companies use AI
>games suck even more
Can this industry fucking end already
>>716445814No. Best I can offer is every game becoming more like phone games.
>>716445814Haven't seen too much AI in games yet, anon. I know it'll be shit for a while, but I'd rather AI make shitty games than jeets or dei teams.
>>716445523>unoptimised>s>european>poor>running on a 750Ti
>>716409373 (OP)https://arch.b4k.dev/v/search/text/%22STOP%20BLAMING%20UNREAL%20ENGINE%205%22/type/op/
What kind of a pajeet shill campaign is this now?
>>716420335>4kI have no issue with 3840 x 1080... it sounds like its an issue on your end.
>>716447416It's been 5 years since the start of the 20s, what happened?
>>716446013>but I'd rather AI make shitty games than jeets or dei teams.who the fuck do you think is piloting the ai?
Was Unreal Engine ever good? Unreal Engine 1 looked dated within half a year. Unreal Engine 3 looked like plastic and textures took a minute to load in. Maybe Unreal 2 was good? I honestly don't remember what games used it other than Unreal Tournament 2k4, which was a nice looking game.
>>716447881No, not really. Though UE3 did enable a lot of AA games to get made.
>>716447881At first I didn't care much for the plastic texture Unreal but these days I'm starting to miss it. At least Koreans had fun with it in their MMOs.
>>716409373 (OP)6 months ago it was the same shit with Unity, but just let retards think what ever the fuck they want, you can't help them. Unreal and Unity are the most developed engines on the planet, it's the retard devs.
>>716447401All the boards are either jeets or bots. Only way to be sure that you are a human is to type NIGGER in every post.
>>716422497blueprints have existed forever now dumbass
>yeah it's the negligible overhead that's slowing ue5 to a crawl>not the gorillion "photo realistic" settings on by default
>>716432027>abiotic factor uses UE5so that's why the tutorial is so laggy and the hidden level transitions are so clumsy
>>716450164i don't want to be the "work on my machine" guy, but when i first played abiotic, i was on an i7-7700k, and it was a solid 60 the whole time.
>the hidden level transitions are so clumsythey actually just addressed that with the 1.0 release. it's because they put the transitions in really awkward spots, and made it worse by loading everything in one chunk, instead of streaming in assets,
>>716432027>abiotic factor is an indie game that doesn't look like a ue5 game at all, and runs at legitimately 200 fps on max on basic hardwareI wish that was true. Global Illum and AA shit all over my frames with a 6700xt and 5700x3d. I wasn't even getting 60 FPS until I turned them down/off (can't remember exact changes). Even then, the one safe, Japanese-themed area you can get to with the level 1 hacking tool is framey as fuck, even for my friend with a 4090 (forget what CPU he has).
>>716409373 (OP)If 90% of non expert developers fuck up the same way, it's the tools fault not the user.
If a hammer broke if you used it in a normal way, but it would be fine if you used it in some special manner, it would still be considered a shitty hammer. Regardless of how good it was if used in some special way.
>game has annoying defects similar to other games on the same engine
>its not the engines fault
ok
>>716409373 (OP)arc raiders is an unreal engine 5 game and its insanely optimized, the problem is people don't know how to code and their department is just filled with nothing but jeets.
>>716436850Whoever made this webm, did they not realize how terrible that ghosting looks? trying to showcase the jiggle physics doesn't take center stage kek
>>716451636I think it was intentional. I've never seen Lumen ghosting that bad, so they probably fagged it up on purpose. Then again, Chinese game, so it might be normal.
>>716436850Holy fuck. Is this the result of framegen or upscalers? Jesus Christ
>>716452329Neither. That's Lumen. But AMD shills will go "Nshitta goyslop for pajeet consoomer paypigs."
>>716447881While UE3 games had that platic look they at least ran well on PC most of the time.
4 got a lot better as time went on, 5 probably will in a couple years when more games use later engine versions, the difference between 5.0 to 5.6 is pretty massive in terms of performance.
>>716447881bioshock 1&2 were unreal 2.5 but 1 did have the 30fps ragdoll limit
>>716452457Why would that ghosting even be unique to Nvidia? AMD gets the worse upscaler with worse support.
t. AMD GPU fag
>>716452329Who the fuck even knows. Half the time the genAI isn't even implemented correctly. That one's even sometimes on the devs, not Epic.
>>716453201FSR is a lot of times an afterthought in games, with DLSS being supported. There's a lot of sour grapes people with X800s going "LOL AT LEAST I DON'T HAVE TO USE FAKE FRAMES OR FAKE PIXELS." So any DLSS artifacting is put in the spotlight as a reason why their 20 year old GPU is better than anything current by Nvidia.
Even Lumen ghosting (which is independent of GPU technology) will get webms made for "DLSS ON" posts.
>>716409373 (OP)Post is probably made by an indie dev trying to convince themselves Unreal was the right choice of engine. Epic devs and even Sweeney himself wonโt have an issue admitting Unreal is an old bloated architecture that has to scale for a myriad of use cases on every single platform.
>>716456071That and it's from the UE subreddit which is full of people who defend the engine like Epic has a gun pointed at them.
Like yeah you can just say it's the devs but clearly Epic holds some blame from their marketing plus they continue to make engine improvements so clearly they know more work is needed. Why people can't say it's both column A and B is beyond me.
While engines have their own fair share of fuck ups the real villains are the graphics APIs. DX12 and Vulkan are already ridiculously outdated and most of their updates are trying to catch up to modern hardware instead of genuine new features. I canโt speak much on DX12 other than itโs the long living version of DirectX but Vulkan is particularly slow because itโs committee based.
>>716415869Expedition 33 runs well because it's linear and light on the CPU calls. There is a reason that CD Project Red had to do a major overhaul to the engine before they could start to design their a game to run at 60 fps on it on the PS5.
>>716452594UE3 ran well on PC because you were playing games made for 360, aka 2005 mid spec hardware with less than 512mb of ram on 8 GB DVDs.
The instant the 360 stopped being supported is when the port cucks started crying that they couldn't run PS4 games, UE has nothing to do with it.
>>716456818Well that helped being lower specced games
Mostly the rough UE4 games were either early adopters or shit that never ran well like Ark, but I put the blame on them just being shit more then anything.
>>716456985yea I'm pretty sure what helped before is that video games had to pass a very expensive quality check before being allowed + each reject cost more money + each update cost 20 000$ and had to pass another quality check.
But they had to drop that because of the poor indies not being able to sell their pixelshit by the boatload.
>>716409373 (OP)it's unstraight troongine 5's fault
TOTAL TIMMY TENCENT DEATH
>>716457227They have dropped the costs substantially but they still do quality checks and have a fair number of requirements to pass.
The jump from 360/PS3 to Xbone/PS4 was pretty massive in terms of hardware so requirements jumping up isn't a surprise, but doesn't stop people from crying when shit gets harder to run.
I hate how devs are suddenly calling everyone armchair experts just because their games are running worse on average and not looking that much better than 8th gen, to the point of where people are calling it out now more on average.
i just dont get why almost all western unreal engine games looks the same, jp developers have been using unreal for a long fucking time and their games are more varied in art style.
>>716457710>games are running worse on average and not looking that much better than 8th genI feel that is a big sore point to all of this.
Like if games looked better at least you can somewhat justify them running poorly but frankly barely any of them justify the costs.
>>716457981Because Western developers can't into good graphics, and never have, other than a few exceptions like Blizzard in their prime.
>>716409373 (OP)why are all UEfags like this? I never see Unity or Godotsisters post gay shit like this.
>>716458194Extreme brand loyalty
>nooo your pc is just shit
Remnant 2 runs like SHIT for how SHIT it looks. They literally told people its BUILT for DLSS and you should not run it without it. But the game looks nothing special, at all.
On a 4090/7950x3d, 1440p monitor, some zones tanked under 60 fps and i had to turn down some settings. Can you imagine that horseshit ?
>>716409986They actually don't run any worse if they don't use nanite or lumen. It's literally jist these 2 features that are responsible for the slowdowns and poor performance. Even in Abiotic Factor, every single setting going form low to ultra has a combined 2% performance cost, but turning GI (lumen) from off to ANY setting will cost you bare minimum 15-20% and send your card from 64c to 88-92c. Lumen is just fundamentally costly to run, and nanite will NEVER perform as good as properly placed and scaled LODs.
Again, UE5 as an engine isn't inherently flawed. It's these 2 dumbfuck features that are just so ducking awful. You can still build a game in UE5 and never touch nanite or lumen. They're both taxing to run, but nanite also fills up your vram and doesn't leave enough room to swap textures in and out comfortably, leading to temporary and permanent stutters alike.
>>716409373 (OP)The problem isn't simply Unreal, it's all third-party engines.
Instead of making highly refined internal engines designed by veteran employees, developers have moved towards third-party software in order to make their employees more disposable. You can't fire a guy who's the only one who knows how your proprietary engine works, but you can fire a guy who's only experienced in Unreal and Unity and can easily be replaced by someone younger and cheaper at any time.
>>716458706Lumen, nanite and the asset store are majority of the reason to use UE5.
Publishers have figured out that bad performance doesn't lose them sales.
>>716409373 (OP)one of the funniest dichotomies you'll see is as follows
>game comes out>gameplay/story are shit>"wow I can't believe the lazy devs did this">"NOOOOOOOOO YOU CAN'T SAY THEY'RE LAZY, IT WAS THE HECKIN SHITTY EXECS/PUBLISHERS">game(UE5) comes out>performance is shit>"wow I can't believe how shitty UE5 is>"NOOOOOOOOO YOU CAN'T SAY UE5 IS SHIT, IT WAS THE HECKIN LAZY DEVS"basically devs are 100% good bois unless you start talking about UE5 then it's all on them every single time
>>716459026ALSO "artificial intelligence" will only make this worse because AI can scalp numerous online resources to work in popular third-party engines like Unreal and Unity. That's not the case with internally-made engines.
if everyone has the same user error with an item, the fault lies with the item, not the users
>>716458706Lumen is the real killer along with VSM invalidated caches.
Nanite really isn't that big of hit but there are cases where you shouldn't use opposed to LODs, any game where the assets would do well on an 8th gen system and really stylized games where you don't need a good polycount are good examples, like at best you won't have to worry about draw calls and the meshes will be super tiny on disk space but the 1-2ms hit would just be too much for such assets.
>>716417032>GUYS DID YOU KNOW WATER IS WET????Unity is still dogshit, why would we keep repeating shit everyone already knows?
>>716447809>what happened?Epic trying to monopolize on gaming by forcing everything on UE
>>716427581>>716439505>played on console>game ran flawlessly for the entire 100% playthroughBut I thought you were the master race
>>716410091I enjoy Lumen in Satisfactory. It lets you cheat out power by using signs and turning up their brightness so that they cast off glows that actually illuminate rooms, rather than requiring the actual game lights which take power.
Pic related is an example. Those "ceiling lights" are just blank signs with a teal background turned up to max brightness, and because of Lumen they cast a natural glow on the room. If Lumen is off, the signs stay bright but the room turns black due to having no in-game lighting effect. Surely there's a way to make the signs give a dynamic, non-Lumen light source, but the whole process is using Lumen to exploit light, not intended, but eventually the devs gave it a seal of approval and chose not to fix it.
>>716410091>>716461879Pic related too, a side-by-side of Lumen Off/On.
>>716409986>So why are UE5 games so demanding?Because unreal renders fucking geometry TWICE!
>>716460231Lumen is the real killer along with VSM invalidated caches.
Nanite really isn't that big of hit
VSMs are Nanite and Nanite is super slow. Nanite is always the biggest perf killer.
>>716457710Right on the nose comment.
>>716462457>VSMs are NaniteNo, VSM are shadow casting, they perform better with Nanite but you can use them separately.
>Nanite is always the biggest perf killerNot even close, Lumen takes the largest hit to render by far.
>>716444650>These shitty looking smear games prove unreal is alright What a retard. Those games either look like shit or perform worse than better looking last gen games.
>>716421789Oh except Jacob Koller & Madonna Wayne Gacy where using a custom piano with proper fucking tuning when everybody else gets the shit worn out version.
Every good UE4 game uses a custom version with features other studios never get access to.
The only new shit devs are going to get is CDPR's bullshit. CP2077 looks like absolute balls without the sun down & raytracing on.
>>716409373 (OP)Its not unreal, its dogshit devs who get paid for dogshit work.
Name 5 good games on Unreal Engine 5.
TI
md5: 5d09911f7484cabbd3e9429958853501
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>>716458706Wrong, the other performance killer in UE5 is that fucking shit TSR literally 10 times more expensive than TAA.
>>716462769>move camera left and right with nanite on>fps fucking tanksfuck that niggershit turd. it doesnt have a 3ms cost, it has a 8ms cost.
>>716463258Name one UE5 game that doesn't look generic & blurry af on regular hardware.
Fortnite looks like shit & so does their bullshit noisy smear demos.
>>716463321TSR for native rendering is dogshit because of this.
It's only useful for upscaling but frankly most other uscalers beat it in terms of performance and quality.
>>716409373 (OP)I remember when Unity was the punching bag engine because every shitpost jeet game used it with 0 attempts at optimization.
Now Unreal has entire teams of talented devs still making games that stutter all over the place with retarded particle effects and shit.
>>716463436Nigga what?
I've never experienced that in any UE5 game at all.
What game are you possibly talking about?
>>716420837No. Don't be fooled. If you didn't get an 80 or 90 in the 4000 series it will run like absolute horse shit. Biggest mistake of your life if you do this.
The 60 and 70 are totally worthless pieces of shit that might actually be worse than a 1080ti
>>716436850Christ, what a hideous fucking game. UnRealEngine5 is a plague that needs to be boycotted until it is gone forever.
>>716463580any game bro. just turn on vsm, niggerite, lumenite. then use appropriate res like 1440p at 88% screenpercentage minimum and shake ur mouse. shits gonna drop i guarantee
TI
md5: 9c76c25c69bbc94c7402cb098be3217c
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>>716463508Yeah, everyone wants to pretend this is like the Unity situation.
>>716451216LMFAO That's not even a UE5 game, that's an NvRTX game.
Epic Game devs tried defending unreal with code that's not even theirs: https://youtu.be/EFXWXRfaSPE?t=668
The finals too, performs well but still looks like shit.
>>716463735I've played Robocop, Talos 2 and Still Wakes the Deep max settings with upscaling set to quality at 4K and never had that happen.
>>716461879I need to do another Satisfactory playthrough. I can probably make something that isn't an ugly mess now that I know what I'm doing this time.
>>716409373 (OP)it's not unreal engine 5 the problem, it's indians (jews)
file
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>>716463791>LMFAO That's not even a UE5 game, that's an NvRTX game.Right, it's not Unreal Engine 5
>pic relatedhttps://developer.nvidia.com/game-engines/unreal-engine/rtx-branch
>>716463791>That's not even a UE5 game??????
>>716465141??????
What the fuck
>>716409373 (OP)"no"
The only game I know of that doesn't run like fucking dogshit on Unreal Engine 5 is Outlast Trials. Oh yeah, and Insurgency: Shitstorm except that game became garbage ever since NWI sold out. So fuck that and everything else, especially Ready or Not. Also Epic Chink and Nshitia are sleazy faggot companies so fuck them too. I ain't ever buying an Unreal Engine powered game again, 5+ years later and almost no UE5 game can render a mirror reflection.
>>716465356Stop referring to vastly altered engines as the original. It's renamed for a reason.
It's not UE5 because the UE5 the industry keeps using is using far shittier.
That's like watching a video of a modified 2016 Ford Escape using other car parts, going faster than a Lamborghini and saying "The 2016 Ford Escape is the best car for speed"
It's not a fucking 2016 Ford Escape. It's something completely fucking else.
>>716465141Bro missed the whole point.
>>716456339>>716456339whats crazy is they go into subs like PMCR or FuckTAA to gaslit gamers. It's always traceable.
>>716419916>I'm not blaming just UE5 because MHWilds also runs like absolute ass.Who do you think the MHWWilds devs copied for their game? (Picture is from the devs rendering presentation)
>>716468135Does anybody have the source for this btw?
>>716409885Because lazy/indian devs don't take advantage of the options UE gives you.
It's like taking mahogany wood and using it to make shoe shelves
>>716468207really niga
https://mastodon.gamedev.place/@mirror2mask/114668400747893883
https://enginearchitecture.org/2025.htm
--> https://enginearchitecture.org/downloads/REAC_2025_Capcom.pdf
--> https://www.youtube.com/watch?v=nWgPtCDXlPc
>>716461573>dynamic 800p resolution vaseline smeared shit>flawless
>>716467670>>716467875It's a fork of UE5, not a completely different engine
>Stop referring to vastly altered engines as the original. It's renamed for a reason.It called a branch for a reason, it's not the "NVIDIA engine"
It's modifies the rendering, lighting and material system, everything else is intact
>>716417032>Fastforward few years and it is complete 180no one is praising unity lol, it's just become irrelevant
>>716418595...and it looks like shit (especially the hair is abysmal) and runs like shit too, considering how it looks.
>>716418595That explains why the game looks like shit.
>>716409373 (OP)Meanwhile
>Graphics: GTX 1060 / RX 580 - 6GB VRAM
>>716469384It's not UE5. It's NvRTX.
When super bitch says "ue5 is good" they talk about the original branch. When someone says "NvRTX" everyone then understands.
>>716469703That explains why it performs like shit too.
>>716469906Sure, to say NvRTX is "just" Unreal Engine 5 is disingenuous
But it's also disingenuous to say that it's not Unreal Engine
It's a fork/branch of Unreal Engine 5, a modified version of Unreal Engine 5
To say "ITS NOT EVEN UNREAL ENGINE" is pure cope
>>716469961That explains why I took a shit too.
>>716469028>delusional retard makes shit up so he doesn't have to feel so bad about his shitty potato excuse for a computerlel pathetic even for a /v/tard
Maybe not everything has to be realistically shaded in real time?
>>716464029It's my GOTY for 2024.
>>716409885Competency crisis
>>716409373 (OP)literally
>TRUST THE EXPERTS GOYthe post
>>716409373 (OP)ok so can we blame the devs then?
>>716409373 (OP)Do we really need this thread every day?
>>716409373 (OP)Doesn't work on my machine. :(
>>716416762Everybody accepts unity games are janky as fuck but at least they run on nearly any PC, assuming the retard indie dev actually added proper toggles for shit.
>Antialiasing: On/Off :)
>>716474154Yes.
You are not supposed to use real-time lighting and shadow for everything.
Not every game is Fortnite with fully destructible maps.
Devs should go back to using pre-baked shadows.
>>716416762ZZZ and Genshin use Unity.
>>716410091Nanite like tech is already used in a significant portion of games because it's more efficient, nanite itself is a general use application of this it's not purpose built per game, it's not as efficient as a built for purpose implementation, it's also done in software that's how generic it is. every Sony published game uses primitive shaders in their game, which are a legacy version of mesh shaders which is what nanite is kind of.
Lumen is a conglomeration of lighting techniques, Virtualized Shadow Maps are amazing, it's the megatextures of shadowmaps, it solves a bunch of issues with the current shadow buffer paradigm but isn't cheap. UE5's RT is shit, it's error prone but faster because tracing rays into an approximated ray marched scene is cheaper than tracing rays into a tri based scene, but UE5's RT is yet again done in software which is inefficient but hardware independent.
>>716413682E33 has good art direction but the graphics bring it down. There's very noticeable ghosting on the hair.
>>716474528i assumed Unity only has TAA built in which is why the choise is just On/Off instead of Off/FXAA/SMAA/TAA/DLAA/AAAAAAAAAH-A
>waaaah this software forced me to do something a certain way
l o l
>>716432027>runs at legitimately 200 fps on max on basic hardware>look up specs>GTX 1660Nice "basic hardware" you've got here faget.
>The Best UE5 games
>Nightingale
Never heard of it
>Immortals of Avernum
Never heard of it
>The First Descendant
Never heard of it
>Layers of Fear
Oh, some Bloober Team dogshit. Oooh the painting of produce is alive and the produce is coming out and exploding in blood ooh woah wow it's so scary. This game sucks dick
>Lords Of The Fallen
Never heard of it. I assume is some rollslop
>Robocop: Rogue City
Never heard of it
>The Thaumaturge
Never heard of it
>The Casting Of Frank Stone
Never heard of it
>Stalker 2: Heart Of Chernobyl
Isn't this S.T.A.L.K.E.R. for babies?
>Tekken 8
I only have 200 hours in it because I was burning out on it during its first year, and haven't touched it since FF troons invaded it. Game was a glorified movie and every character has an instant cutscene button. Shit game.
>Senua's Saga: Hellblade 2
Never heard of it
>Still Wakes The Deep
Never heard of it
>Remnant 2
Never heard of it
>Frostpunk 2
Never heard of it
>Black Myth Wukong
A shiny PS5 game I guess. I'm told it's like Dark Souls for people who think Dark Souls is hard
>Silent Hill 2
Another Bloober shit stain that doesn't hold a candle to the original. 'nuff said
My stance on UE has always been that it was a crutch for lazy developers to shit out something that looks pretty for a year but always runs like shit. Is there anything worth a damn on UE5 that this game journo site missed?
>>716475396found a pic of this guys house
>>716475171a $100 gpu is basic, yes.
>>716409373 (OP)It really IS kinda mlem
[/Script/Engine.RendererSettings]
r.Lumen.GlobalIllumination=0
r.Nanite=0
r.Shadow.Virtual=0
r.TemporalAA.Quality=0
ftfy no need to thank me
>>716475738Yeah nah, pic is what i'd call basic. A sub $300 refurbished pc with no gpu that's overkill for office use but can handle low end vidyas just fine.
>>716432027>abiotic factor>looks like minecraft with mods>onions gas everywhereYou are not helping your case there
>>716470158Yeah, but TI is the only one who's trying to spread awareness about the difference. That was the whole reason why NvRTX was mentioned, because some dumbass here was pretending an Embark game was proving how "fine" "UE5" is.
It's clear we should NOT being calling those titles "UE5 games" and other voices in the industry aren't calling for that.
>>716475396Doesn't matter if you heard of any of them, they're all blurry shit that render geometry twice because UE is dependent on shit techniques
>>716476383>onions gaswhat
>>716432027What a bunch of bullshit. Are you Tim Sweeney or some asshole from Epic Games?
Unreal by default is still set to shade Lambert, TSR instead of tweaked TAA, various defaults are known to be shit for both performance AND visuals.
>>716476536This shit thats in every game now and makes them look like you have cataracts
My theory is the indian devs that have never seen the world without heavy smog are the reason
file
md5: b0d4c313a79c1c36e808051b310dc272
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file
md5: 4b67fe7dcfffd8fd11af8f06284cf8ac
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>>716476647>BRO THE FOG LEVEL HAS FOG>THIS IS NOT POGretard.
>>716474772>Nanite like tech is already used in a significant portion of games because it's more efficientThat's a lie that TI debunked in like 5 videos.
Lumen looks like shit in basic motion & Virtual Shadow Maps are made for still games that should be using BAKED lighting. They can't handle motion worth a damn. VSM's are a noisy nightmare too. They look like shit.
>But the new system gives devs more flexibilityYeah, more flexibility to fuck up performance
>>716476704Top left is in the middle of bright sunny day yet it still has "fog" for some (indian) reason
Once you start noticing this shit you can't unsee it, every game has this shit these days, often you can only remove it with mods
>>716476774i can tell you why game devs love real time shadows.
>go to bake lighting>OOPS wall is 1cm too low into the floor, fix that>try to bake again>OOPS that window has a uv i don't like (it's fine)>do nothing but bake again>window is suddenly fine>OOPS that lamp is a little too highit's enough to make a man kill.
>>716476809It would look fine and even realistic if it was only applied lightly to things that were actually in the far distance rather than the entire screen
>>716416762Unity is dead and sterile lol
>>716476774>>716476939also, with how big games are today, baked lighting would end up eating up 100gbs of space by itself. the new cod battle royales used baked lighting, and those games are like 300gbs now.
>DON'T SAY BAD THINGS ABOUT THIS BAD THING
Or what?
>>716476956Exactly
Instead it suffuses the whole screen, even on cramped streets and inside the buildings
They are chemtrailing our games ffs
>>716477003It will make the billion dollar company feel bad
I refuse to buy or even pirate unreal slop, won't waste any of my time or processing power on that garbage
Also UE games are crap
>>716422316AS IF any modern UE5 games would be half playable on Unity.
If you think
>SH2 Remake>Wukong>Lies of P>Pikmin 4>Exp 33>Oblivion RemasteredWould be playable in any engine other than Unreal Engine youโre fucking retarded.
>>716416762unity has quite literally never been a bad engine, it's just that it's easy to crank games on it so people just attribute the average asset flip to just being a unity thing, when in reality games like fucking tarkov are made on unity. it's incredibly fucking versatile
>>716477180You dont understand. I need. This fox
>>716477180>SH2 Remake>Oblivion RemasteredI would strongly prefer it if these two never existed.
>>716477180Oblivion remastered supposedly only uses the unreal rendering and still runs like garbage
Thank god I'm not a zoomercuck who plays slop like that though
>>716477180lies of p is UE4
>>716477314Iโm 28yo and had fun with Oblivion Remastered. Looks great, fun mods, although I forgot how tedious and how many side quests there are.
>>716477180this is legit the most low iq post in this thread, instead of making posts like this, why don't you substantiate why you wouldnt be able to make these games on another engine? what does unreal exclusively do that another engine can't or can't be implemented manually, or heck even substitute.