Search Results
6/27/2025, 8:16:52 AM
>>713777874
Yea, I liked the open world areas. But more importantly, I liked how they worked with the linear sections, the drone gun only sections, the platforming and the fishing and the questing and puzzles and the bosses and everything else.
I guess what I'm trying to say is I think Stellar Blade is greater than the sum of its parts and that all of it works well together in the balance it has. There's something to the rhythm of the game's pacing or experience that seems smart to me.
So I wouldn't take anything out. I'd even be hesitant to add anything in. Maybe more optional cutscenes to flesh out characters/lore. Just improving that area of the game in general, but I'd worry about dragging down the pace of the game with too many more or longer cutscenes.
Yea, I liked the open world areas. But more importantly, I liked how they worked with the linear sections, the drone gun only sections, the platforming and the fishing and the questing and puzzles and the bosses and everything else.
I guess what I'm trying to say is I think Stellar Blade is greater than the sum of its parts and that all of it works well together in the balance it has. There's something to the rhythm of the game's pacing or experience that seems smart to me.
So I wouldn't take anything out. I'd even be hesitant to add anything in. Maybe more optional cutscenes to flesh out characters/lore. Just improving that area of the game in general, but I'd worry about dragging down the pace of the game with too many more or longer cutscenes.
Page 1