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8/5/2025, 12:34:15 AM
>>96252316
>Not that much mechanically, since more powerful characters tend to face more powerful threats. You get more toys to play with and bigger numbers, but those toys and numbers exist to offset the enemies toys and numbers.
You don't actually need to do that though. It's perfectly fine for more competent characters to be able to succeed more and compromise less. Just scaling problems and opposition so that they have to accept the same final odds and make the same hard choices that weaker characters do actually makes the entire concept of 'gritty' and 'heroic' games kind of redundant, which reduces the range of stories you can experience.
>Not that much mechanically, since more powerful characters tend to face more powerful threats. You get more toys to play with and bigger numbers, but those toys and numbers exist to offset the enemies toys and numbers.
You don't actually need to do that though. It's perfectly fine for more competent characters to be able to succeed more and compromise less. Just scaling problems and opposition so that they have to accept the same final odds and make the same hard choices that weaker characters do actually makes the entire concept of 'gritty' and 'heroic' games kind of redundant, which reduces the range of stories you can experience.
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