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5/4/2025, 2:30:39 AM
ORDERS PHASE
1. IMPERIAL OVERBRIDGE
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
>Interceptor Program (release 5x TIE/IN squadron)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Strategic Insult (provoke enemy overbridge)
>Scan for asteroids (highlights asteroid field for Imperials for 3 turns)
>Base Delta Zero (enemy outside range)
>Opening Shots (pepper selected vessel with heaviest turbolasers)
>Jammer (scramble enemy comms)
2. IMPERIAL ESCORT ORDERS
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
• Imperial-II Class Star Destoyers
>Tractor Beam (enemy outside range)
>Base Delta Zero (enemy outside range)
>Line Fighters (releases TIE squadrom)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed)
>Boost Weapon Power (divert shielding to firepower)
• Immobilizer 418 Interdictor
>Gravity Well (prevents slipspace microjump)
3. COVENANT OVERBRIDGE
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 2 squadrons)
>Primus Borer (microjumps instantly)
>Plasma Torpedos (pepper selected vessel with heavy silos)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
>Glassing (enemy outside range)
>Sermon (1+ gunnery for 2 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
• CCS Battlecruisers
>Glassing (enemy outside range)
>Borer-Drive (microjump)
>Pulse Lasers (enemy outside range)
• SDV Corvettes
>Stealth Shroud (invisibility for 2 turns)
>Seraphs & Banshees (releases 1 squadron)
>Borer-drive (microjump)
1. IMPERIAL OVERBRIDGE
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
>Interceptor Program (release 5x TIE/IN squadron)
>Bulwark Overorder (hold position and boost shielding to the utmost)
>Strategic Insult (provoke enemy overbridge)
>Scan for asteroids (highlights asteroid field for Imperials for 3 turns)
>Base Delta Zero (enemy outside range)
>Opening Shots (pepper selected vessel with heaviest turbolasers)
>Jammer (scramble enemy comms)
2. IMPERIAL ESCORT ORDERS
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
• Imperial-II Class Star Destoyers
>Tractor Beam (enemy outside range)
>Base Delta Zero (enemy outside range)
>Line Fighters (releases TIE squadrom)
• Procursator-class Star Destroyers
>Afterburners (boosts movement speed)
>Boost Weapon Power (divert shielding to firepower)
• Immobilizer 418 Interdictor
>Gravity Well (prevents slipspace microjump)
3. COVENANT OVERBRIDGE
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
>Ticks (releases boarding squads)
>Seraphs & Banshees (releases 2 squadrons)
>Primus Borer (microjumps instantly)
>Plasma Torpedos (pepper selected vessel with heavy silos)
>Scan for asteroids (highlights asteroid field for Covenant for 3 turns)
>Glassing (enemy outside range)
>Sermon (1+ gunnery for 2 turns)
4. COVENANT ESCORT ORDERS
>Movement Order (moves for 1 turn)
>Attack order (enemy outside range)
• CCS Battlecruisers
>Glassing (enemy outside range)
>Borer-Drive (microjump)
>Pulse Lasers (enemy outside range)
• SDV Corvettes
>Stealth Shroud (invisibility for 2 turns)
>Seraphs & Banshees (releases 1 squadron)
>Borer-drive (microjump)
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