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SigmaSuccour /vrpg/3784597#3797512
7/6/2025, 7:38:16 AM
>>3797284
>How do you market your games, Sigma?
1. Making daily update posts (that must involve an image, gif or video), of anything I've done in the day, onto all possible social medias. (Facebook, twitter, itch.io, YouTube, reddit, e.t.c)
Then I see in analytics how this directly contributes and brings new downloads on my games, every single day (that I post).
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2. Subscribing to YouTube channels that plays any RPG Maker related games and has less than 1000 subs. (As subscribing to them sends them a notification that 'SigmaSuccour' subscribed to them. When they click on that notification, it leads them to my channel with trailers for my games featured upfront.)
I started to do this initially just to show support for these types of channels. But when some of them played my game(s) immediately after I subscribed, it made me realize I've been unintentionally marketing my games to them.
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3. Similarly, I like huge number of tweets and posts from let's players and Vtubers on twitter. Especially with low likes, as that sends them a notification which reads "SigmaSucccour - Solo Indie Game Dev liked your tweet".
And should they click on my name, it would lead them to my profile. Where they see a download link to my games, and my recent update posts.
(I used to like any and all posts on twitter that mentioned 'RPG Maker'. But that would not translate to a SINGLE DOWNLOAD in my analytics! When I switched to liking tweets from Vtubers, I actually saw more engagement back.)
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4. Hanging around in a purely gamer community.
One of the only, decently sized gamer communities I've come across that allows self-promotion (as long as you participate in the community) is r/KotakuInAction:
https://www.reddit.com/r/KotakuInAction/comments/1lqdizi/comment/n124guf/?context=3
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5. Alone moderating/hosting a discord server.
I have built one with about 1000 members. Though it's geared towards and mostly full of game devs... a few of them play my games and kindly review them.