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Anonymous /v/716371543#716377794
7/25/2025, 6:35:55 AM
>>716377494
Items like Blink and BKB being so strong in Dota compared to their relative equivalent counterparts in Deadlock is part of my point. Sure, BKB is wildly important, but that's 1/6 of your readily-available slots as opposed to 1/12 in Deadlock. Deadlock also only lets you have a maximum of four active items, whereas you could theoretically have six in Dota. Dota's interface also allows for more complicated ways of using those items.

I will fully admit that Dota has simplified how its items interact with the rest of the mechanics of the game (remember orbs? not being able to buy vlad's and skadi without invalidating one or the other, etc.) compared to the wacky ass damage formulas for bullets and spirit in Deadlock. But the actual complexities of the items themselves and by extension builds aren't at Dota's level.