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7/2/2025, 4:45:35 PM
>>714275576
Here's a shocker anon, BotW is not a 1:1 remake of LoZ Zelda 1. For a start its in 3D.
But the appeal of Zelda 1, the thing that made it stand out in a sea of linear left-to-right slop, was its non linearity and lack of handholding. The gameplay is informed by nothing but the player's own curiosity.
BotW is closer to this design philosophy than any game in there series. That was immediately apparent to everyone the first time they played.
Everything from Zelda 1
>the non linear world
>game play characterized by player curiosity, exploration and discovery
>the use of items, weapons and abilities to progress
>the success reward of new items and abilities to signify player growth and progression
>dungeon gatekept by conditions
It's all there in BotW. How are you still coping this hard a decade later?
Here's a shocker anon, BotW is not a 1:1 remake of LoZ Zelda 1. For a start its in 3D.
But the appeal of Zelda 1, the thing that made it stand out in a sea of linear left-to-right slop, was its non linearity and lack of handholding. The gameplay is informed by nothing but the player's own curiosity.
BotW is closer to this design philosophy than any game in there series. That was immediately apparent to everyone the first time they played.
Everything from Zelda 1
>the non linear world
>game play characterized by player curiosity, exploration and discovery
>the use of items, weapons and abilities to progress
>the success reward of new items and abilities to signify player growth and progression
>dungeon gatekept by conditions
It's all there in BotW. How are you still coping this hard a decade later?
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