Search Results
6/12/2025, 8:40:16 AM
>>527126570
>>527126664
Naka: Since the beginning, Sega has been saying “we need to beat Nintendo!” But my intention wasn’t really to “beat” Nintendo, but to make games that could stand shoulder to shoulder with theirs. If you try to make the exact same thing you’ll never win; you’ve got to pursue a different path. That was our thinking when we made Sonic… but of course, when Miyamoto showed me new games like Mario 64, I realized we were lagging behind again! Just when I thought we were on par, he goes and puts out an amazing game like that.
Miyamoto: Well, whether you’re leading or trying to play catch up, I think that’s ultimately something that the players decide. We’re not exactly sitting cross-legged in some zen pose either; we’re diligently trying to stay ahead! (laughs) You overtook us in a big way in America, after all.
Naka: But Mario has sold 100 million copies. We can’t compete with that!
Naka: Because we’ve been hardware rivals for so long, I’ve often wondered to myself, “what if I could make a Sonic for Nintendo…” You know, Nintendo has been really consistent over the years with their “toy ethos” approach to game development. I saw that and didn’t feel any personal jealousy, it was more like, “good for them.” Sega was always a little weaker than Nintendo when it came to making games for kids.
>>527126664
Naka: Since the beginning, Sega has been saying “we need to beat Nintendo!” But my intention wasn’t really to “beat” Nintendo, but to make games that could stand shoulder to shoulder with theirs. If you try to make the exact same thing you’ll never win; you’ve got to pursue a different path. That was our thinking when we made Sonic… but of course, when Miyamoto showed me new games like Mario 64, I realized we were lagging behind again! Just when I thought we were on par, he goes and puts out an amazing game like that.
Miyamoto: Well, whether you’re leading or trying to play catch up, I think that’s ultimately something that the players decide. We’re not exactly sitting cross-legged in some zen pose either; we’re diligently trying to stay ahead! (laughs) You overtook us in a big way in America, after all.
Naka: But Mario has sold 100 million copies. We can’t compete with that!
Naka: Because we’ve been hardware rivals for so long, I’ve often wondered to myself, “what if I could make a Sonic for Nintendo…” You know, Nintendo has been really consistent over the years with their “toy ethos” approach to game development. I saw that and didn’t feel any personal jealousy, it was more like, “good for them.” Sega was always a little weaker than Nintendo when it came to making games for kids.
Page 1