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7/24/2025, 2:03:08 AM
>>96164897
I hope the reign of terror of the Play Design team has finally been ended. Nothing but broken garbage since they took over and switched design philosophies.
For the (mostly) new players ITT, Magic has gone through many ages of design changes, and the designers and developers have been very transparent about their approach. As of around 2010, Magic started "New World Order", a design philosophy in which they believed most new players would mostly see common cards, and that complexity was the biggest barrier to entry into the game. Therefore they decided to make commons simpler, to lower the barrier to entry. At that time each Magic set had a design team, and a development team. Design made the set's cards and mechanics, development adjusted the costs and power of cards to create a balanced environment.
Flash forward to now, and Magic's design philosophy has changed. They discovered that new players were happy to learn MOUNTAINS of Magic cards, mechanics, and jargon if it meant they'd be having fun with their friends. Effectively, the training wheels were off; if there's fewer limits on complexity that they thought, Magic could be as complex as it wanted.
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I hope the reign of terror of the Play Design team has finally been ended. Nothing but broken garbage since they took over and switched design philosophies.
For the (mostly) new players ITT, Magic has gone through many ages of design changes, and the designers and developers have been very transparent about their approach. As of around 2010, Magic started "New World Order", a design philosophy in which they believed most new players would mostly see common cards, and that complexity was the biggest barrier to entry into the game. Therefore they decided to make commons simpler, to lower the barrier to entry. At that time each Magic set had a design team, and a development team. Design made the set's cards and mechanics, development adjusted the costs and power of cards to create a balanced environment.
Flash forward to now, and Magic's design philosophy has changed. They discovered that new players were happy to learn MOUNTAINS of Magic cards, mechanics, and jargon if it meant they'd be having fun with their friends. Effectively, the training wheels were off; if there's fewer limits on complexity that they thought, Magic could be as complex as it wanted.
(1/2)
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