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6/15/2025, 1:45:32 PM
>>11310755
I have an interesting idea that'd be rather ambitious and might not work in practice so bare with me on this:
>a metroid-vania with rouge-like elements
>Game starts out hard as shit, general grim-dark fantasy/sci-fi horror as most of that genre tends to be
>each death/equipment gain would make the game easier, at first in subtle ways like one less enemy, more hp drops, etc
>but then things would get more and more drastic the more you collected/died/took too much time
>the art style, music and general tone of the game would shift into something upbeat, peppy, cheerful and cutsy like say Kirby or Mario
>not only that but it becomes insultingly easy
>like you literally would have to die intentionally level easy (think like the super leaf from the newer Mario games)
>even then the game would then remove any and all hazards eventually
>at that point it's a glorified walking in a straight line sim that's all chibi and adorable
>even if you start a new save the game would be like that unless you totally uninstalled it
>beating the game with zero deaths/pick ups is ball bustingly hard but entirely possible but you get the bad ending if you do. (the world adsorbs your inner darkness and uses it to end everything)
>the good ending is accepting the cheerful game world with 100% with the general message being "it's okay to let yourself be happy and care free" or something cheesy like that.
>the neutral ending (50%ish of pick ups) where where you accept both the good and bad part of life.
it's up to the player to decide which is the true ending.
I have an interesting idea that'd be rather ambitious and might not work in practice so bare with me on this:
>a metroid-vania with rouge-like elements
>Game starts out hard as shit, general grim-dark fantasy/sci-fi horror as most of that genre tends to be
>each death/equipment gain would make the game easier, at first in subtle ways like one less enemy, more hp drops, etc
>but then things would get more and more drastic the more you collected/died/took too much time
>the art style, music and general tone of the game would shift into something upbeat, peppy, cheerful and cutsy like say Kirby or Mario
>not only that but it becomes insultingly easy
>like you literally would have to die intentionally level easy (think like the super leaf from the newer Mario games)
>even then the game would then remove any and all hazards eventually
>at that point it's a glorified walking in a straight line sim that's all chibi and adorable
>even if you start a new save the game would be like that unless you totally uninstalled it
>beating the game with zero deaths/pick ups is ball bustingly hard but entirely possible but you get the bad ending if you do. (the world adsorbs your inner darkness and uses it to end everything)
>the good ending is accepting the cheerful game world with 100% with the general message being "it's okay to let yourself be happy and care free" or something cheesy like that.
>the neutral ending (50%ish of pick ups) where where you accept both the good and bad part of life.
it's up to the player to decide which is the true ending.
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