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7/21/2025, 10:44:55 AM
>original pitch starred a little girl and a dinosaur but at the insistence of Microsoft, the protagonist was changed to a "cool guy" and the dinosaur replaced with a dragon as How to Train Your Dragon was extremely popular at the time
>"contemporary" open world (i.e. Ubisoft template) but also with Zelda-style dungeons dotted around the map
>combat was not entirely removed from the kinds of games Platinum typically make but was intentionally made more simplistic than DMC or Bayonetta
>heavy emphasis on equipment for both the protagonist and dragon
>"extreme" boss fights that were inspired by Monster Hunter
>some bosses took the form of Panzer Dragoon-esque shooting sequences
>the dragon communication system ("Dragon Link") was recycled into Astral Chain and Bayonetta 3
>the dragon could be customized across three styles - the all-rounder "rex" class, the aerial attack-oriented "wyvern" class and the "tank" class - that would be swappable at save points
>envisaged as a single player game but Microsoft was adamant on wanting multiplayer - this took the form of being able to summon other players for certain dungeon sequences and boss fights
>dozens of licensed tracks including songs from The Prodigy and Deep Purple which would be listenable at any time via the protagonist's headphones
https://www.youtube.com/watch?v=RR4c3wsFsMM
https://www.youtube.com/watch?v=Dgxcs_5cztw
Be honest, could it have been good or was it a mish-mash of ideas that don't go together?
>"contemporary" open world (i.e. Ubisoft template) but also with Zelda-style dungeons dotted around the map
>combat was not entirely removed from the kinds of games Platinum typically make but was intentionally made more simplistic than DMC or Bayonetta
>heavy emphasis on equipment for both the protagonist and dragon
>"extreme" boss fights that were inspired by Monster Hunter
>some bosses took the form of Panzer Dragoon-esque shooting sequences
>the dragon communication system ("Dragon Link") was recycled into Astral Chain and Bayonetta 3
>the dragon could be customized across three styles - the all-rounder "rex" class, the aerial attack-oriented "wyvern" class and the "tank" class - that would be swappable at save points
>envisaged as a single player game but Microsoft was adamant on wanting multiplayer - this took the form of being able to summon other players for certain dungeon sequences and boss fights
>dozens of licensed tracks including songs from The Prodigy and Deep Purple which would be listenable at any time via the protagonist's headphones
https://www.youtube.com/watch?v=RR4c3wsFsMM
https://www.youtube.com/watch?v=Dgxcs_5cztw
Be honest, could it have been good or was it a mish-mash of ideas that don't go together?
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