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8/10/2025, 12:08:34 PM
>>717738680
>DOOM 2016
>Releases in a time where 99% of FPS were cover based shooters a la Cawodoody
>Game is daring, a "classic" FPS experience and gameplay but with an AAA shine on it
>Ushers a new era of Boomshoots
>Then Comes DOOM Eternal
>Takes DOOM 2016 core gameplay, and iterates on it, adds new things, rebalances others
>Is still the only AAA fast paced shooter since then
>Game is considered one of the best shooters of all times, revigorates the Boomshoot genre even more
>Then comes DOOM The Dark Ages
>Complete regression on every front
>Instead of being daring and having its one unique proposition, it takes inspiration in some of the worst gaming trends, mainly the infamous Parryslop
>Instead of just being a shooter where you shoot things in tight levels, you get boring "open" levels with barely anything to shoot at, and you also have mandatory dragon, mech, and turret sections that belongs to the PS2 era
>Plot, as unimportant as it is in a DOOM game, takes itself way too seriously compared to 2016 and even Eternal, which still had that whacky over the top boomshoot feel
>Doomguy feels like a side character and an errand boy in this story, meanwhile in the two previous games, the story was driven by Doomguy's actions entirely
>Music is the blandest corpo metal shit ever, which is no surprise considering Mick Gordon doesn't work with those faggots anymore, they couldn't even get Hulshult and Levy, who both did a great job in Eternal's DLCs
Truly the Dark Ages of DOOM
>DOOM 2016
>Releases in a time where 99% of FPS were cover based shooters a la Cawodoody
>Game is daring, a "classic" FPS experience and gameplay but with an AAA shine on it
>Ushers a new era of Boomshoots
>Then Comes DOOM Eternal
>Takes DOOM 2016 core gameplay, and iterates on it, adds new things, rebalances others
>Is still the only AAA fast paced shooter since then
>Game is considered one of the best shooters of all times, revigorates the Boomshoot genre even more
>Then comes DOOM The Dark Ages
>Complete regression on every front
>Instead of being daring and having its one unique proposition, it takes inspiration in some of the worst gaming trends, mainly the infamous Parryslop
>Instead of just being a shooter where you shoot things in tight levels, you get boring "open" levels with barely anything to shoot at, and you also have mandatory dragon, mech, and turret sections that belongs to the PS2 era
>Plot, as unimportant as it is in a DOOM game, takes itself way too seriously compared to 2016 and even Eternal, which still had that whacky over the top boomshoot feel
>Doomguy feels like a side character and an errand boy in this story, meanwhile in the two previous games, the story was driven by Doomguy's actions entirely
>Music is the blandest corpo metal shit ever, which is no surprise considering Mick Gordon doesn't work with those faggots anymore, they couldn't even get Hulshult and Levy, who both did a great job in Eternal's DLCs
Truly the Dark Ages of DOOM
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