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7/26/2025, 5:38:06 AM
>>12431693
i don't play mobile shit i play retro games
i don't play mobile shit i play retro games
6/26/2025, 3:38:10 PM
6/26/2025, 3:33:37 PM
>>11826778
ok
here's what i got so far
>monsters are FAST and erratic
>no random damage
>monsters have some lag in where they aim to compensate
>shotguns fire more pellets with less damage (roughly same damage overall) to compensate
>monster attack speed, projectile speed, doomguy weapon attack speed, and weapon switch speed increased 1.5x
>healing/armor items buffed to compensate increased damage
there are a few more things i need to figure out before i post me getting fragged 50 times
>function to chase player forward without attacking instead of move randomly
>pain chance proportional to HP left (0% chance at full health, 100% chance at 1 hp)
>monster accuracy decreases the faster the player is moving
>imps lead the target like monsters do in quake nightmare mode
>who am i quoting?
Few other thing i need to figure out:
how to create a mod menu with difficulty slider:
>I'm Too Young to Die (Slower monster speed)
>Hey, Not Too Rough (Default)
>Hurt Me Plenty (1.5x Monster Damage)
>Ultra-Violence (1.5x Monster HP)
>Nightmare (Decreased pain chance, increased accuracy, and even faster projectiles (not remotely fair))
Every monster is going to have a slightly different AI, for example, zombiemen have the flag that keeps their dinstance, i want shotgun guys to charge you, imps if they get in melee range lunge at you, and that's as far as i got on the monster overhaul. because demons already move absurdly fast and start glitching if i try to make them move faster, i'm going to try to figure out how to program some sort of lunge into their movement
i'm kinda tired today so i think i need to take a break from scripting and do sane and reasonable things like take a shower and cook food
i made 3 clips of what i got so far gonna post em
ok
here's what i got so far
>monsters are FAST and erratic
>no random damage
>monsters have some lag in where they aim to compensate
>shotguns fire more pellets with less damage (roughly same damage overall) to compensate
>monster attack speed, projectile speed, doomguy weapon attack speed, and weapon switch speed increased 1.5x
>healing/armor items buffed to compensate increased damage
there are a few more things i need to figure out before i post me getting fragged 50 times
>function to chase player forward without attacking instead of move randomly
>pain chance proportional to HP left (0% chance at full health, 100% chance at 1 hp)
>monster accuracy decreases the faster the player is moving
>imps lead the target like monsters do in quake nightmare mode
>who am i quoting?
Few other thing i need to figure out:
how to create a mod menu with difficulty slider:
>I'm Too Young to Die (Slower monster speed)
>Hey, Not Too Rough (Default)
>Hurt Me Plenty (1.5x Monster Damage)
>Ultra-Violence (1.5x Monster HP)
>Nightmare (Decreased pain chance, increased accuracy, and even faster projectiles (not remotely fair))
Every monster is going to have a slightly different AI, for example, zombiemen have the flag that keeps their dinstance, i want shotgun guys to charge you, imps if they get in melee range lunge at you, and that's as far as i got on the monster overhaul. because demons already move absurdly fast and start glitching if i try to make them move faster, i'm going to try to figure out how to program some sort of lunge into their movement
i'm kinda tired today so i think i need to take a break from scripting and do sane and reasonable things like take a shower and cook food
i made 3 clips of what i got so far gonna post em
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