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7/11/2025, 4:19:32 PM
>>715117368
Sure. I was probably the last OP to post Midnass. I can give you my 2 actual cents on TP.
>Story is poorly made
>The worst 3D take on Hyrule of the series
The game totally captivated me, especially the first time, but throughout the game you start to feel like this is maybe the worst 3D Zelda so far, despite being one of the coolest-looking Zeldas yet. It doesn't recreate the "magic" of Ocarina of Time, which is part from its "Mario: The Movie" (I mean the old one) approach to art-direction, but especially that despite copying OoT's structure 1:1, it doesn't tell a very coherent narrative like OoT or even Wind Waker did.
I replayed it about 4 years ago, and I found upon inspection that they're starting from the wrong end. It looks like some things happen in-medias-res, but actually they're just botching the expository writing. The game isn't just "intentionally confusing" in the first Wolf Segment, it's accidentally confused, where what you see isn't really explained well, and you get the sense that even the designers of the game were unsure what they wanted you to feel.
The dungeons are great, and it has a lot of innovation compared to Wind Waker, but what stops it in its tracks to me is how it fails to build out its narrative within the OoT-format. When Zant shows up after the 3rd dungeon it's dramatic sure, but it doesn't "pivot" the whole narrative like how ALttP/OoT revealed a "Dark/Grown Up world" and it doesn't reveal the gigaton that Hyrule still exists under the sea like in Wind Waker.
From here, the narrative proceeds to crumble itself, but there's 4 dungeons to go before you notice it's happening. By the time Ganondorf is inserted as the villain it dawns on you that you don't even know what exactly he's doing this time.
Sure. I was probably the last OP to post Midnass. I can give you my 2 actual cents on TP.
>Story is poorly made
>The worst 3D take on Hyrule of the series
The game totally captivated me, especially the first time, but throughout the game you start to feel like this is maybe the worst 3D Zelda so far, despite being one of the coolest-looking Zeldas yet. It doesn't recreate the "magic" of Ocarina of Time, which is part from its "Mario: The Movie" (I mean the old one) approach to art-direction, but especially that despite copying OoT's structure 1:1, it doesn't tell a very coherent narrative like OoT or even Wind Waker did.
I replayed it about 4 years ago, and I found upon inspection that they're starting from the wrong end. It looks like some things happen in-medias-res, but actually they're just botching the expository writing. The game isn't just "intentionally confusing" in the first Wolf Segment, it's accidentally confused, where what you see isn't really explained well, and you get the sense that even the designers of the game were unsure what they wanted you to feel.
The dungeons are great, and it has a lot of innovation compared to Wind Waker, but what stops it in its tracks to me is how it fails to build out its narrative within the OoT-format. When Zant shows up after the 3rd dungeon it's dramatic sure, but it doesn't "pivot" the whole narrative like how ALttP/OoT revealed a "Dark/Grown Up world" and it doesn't reveal the gigaton that Hyrule still exists under the sea like in Wind Waker.
From here, the narrative proceeds to crumble itself, but there's 4 dungeons to go before you notice it's happening. By the time Ganondorf is inserted as the villain it dawns on you that you don't even know what exactly he's doing this time.
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