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Anonymous /v/714642609#714666119
7/6/2025, 1:21:42 PM
>>714663509
Yeah the story feels too formulaic in how it's paced. That's an inherent problem with open world mission based game design though. Just look at MGSV.
Tomorrow needed more screentime bonding with Sam and learning from him as a daughter. If she became a companion who actually traveled with you and helped carry stuff that could have been amazing.
Neil just feels like a waste of a good actor and fantastic art/cutscene direction. The story really didn't need to redo Mads with a worse backstory about cuckoldry instead of fatherhood.