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6/9/2025, 5:50:35 PM
6/5/2025, 8:58:35 PM
>>49517610
>mostly tried prioritizing green UFOs
I recommend going for extends early game, throughout stage 1 and 2 as well if you can. From my experience it's best to go for lives up until you get to the point where you struggle and then spam bombs from there on after. Remember that every life is an extra 2 bombs as well anyhow.
>Nazrin's final spell
I recall that it's mostly static, so you can do it the same way every time if you figure it out once. Try not to get pushed too far from the middle.
>Kogasa also has some ridiculous spells
Yeah, she's one of the tougher stage 2 bosses. I don't remember if the Lunatic safespots for her work in Hard, but on the rain spell stick close to the center and only go off to the sides if you absolutely have to. For her last I recommend starting from the top and going down as she starts firing to dodge the first wave consistently.
>Murasa
Her nonspells are all static. They look scary but you can get consistent with them as you can move in the same way every time.
There's also a really consistent strategy for her timeout spell. I don't know if I'll be able to explain it well, but before her first wave you want to immediately go over to the farthest corner from where she's at, and then in a square shape move to the next corner of the screen every time she teleports to you. You could probably look up a video if you don't get it from reading that.
>Shou is just... Shou.
She is. Can't help you there. Remember to bomb the midboss's spell as well to be safe since it's pretty hard, I don't remember how much so in Hard compared to Lunatic but I reckon it still sucks.
Good luck if you try again.
>mostly tried prioritizing green UFOs
I recommend going for extends early game, throughout stage 1 and 2 as well if you can. From my experience it's best to go for lives up until you get to the point where you struggle and then spam bombs from there on after. Remember that every life is an extra 2 bombs as well anyhow.
>Nazrin's final spell
I recall that it's mostly static, so you can do it the same way every time if you figure it out once. Try not to get pushed too far from the middle.
>Kogasa also has some ridiculous spells
Yeah, she's one of the tougher stage 2 bosses. I don't remember if the Lunatic safespots for her work in Hard, but on the rain spell stick close to the center and only go off to the sides if you absolutely have to. For her last I recommend starting from the top and going down as she starts firing to dodge the first wave consistently.
>Murasa
Her nonspells are all static. They look scary but you can get consistent with them as you can move in the same way every time.
There's also a really consistent strategy for her timeout spell. I don't know if I'll be able to explain it well, but before her first wave you want to immediately go over to the farthest corner from where she's at, and then in a square shape move to the next corner of the screen every time she teleports to you. You could probably look up a video if you don't get it from reading that.
>Shou is just... Shou.
She is. Can't help you there. Remember to bomb the midboss's spell as well to be safe since it's pretty hard, I don't remember how much so in Hard compared to Lunatic but I reckon it still sucks.
Good luck if you try again.
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