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7/21/2025, 11:31:39 AM
>>64011297
>In Battletech, ComStar sabotaged most of the tech required to make variable fighters practical
Nah man, the production lines kept on chugging out variable fighters until some author literally, specifically had his pet faction go on an autistic deep strike operation to destroy them all.
>In Battletech, ComStar sabotaged most of the tech required to make variable fighters practical
Nah man, the production lines kept on chugging out variable fighters until some author literally, specifically had his pet faction go on an autistic deep strike operation to destroy them all.
6/20/2025, 4:28:11 PM
Not including GURPS (which my group doesn't like), are there any credible generic systems that have the tools necessary to run a pulpy, distant post-apocalyptic game? Not hardscrabble 'a single bullet is a treasure' post-apoc, but 'I have a 250 year old dubstep cannon powered by a nuclear battery' post-apoc. Half-decent vehicle rules are a plus, mutie rules are a must. Caster content is fine as long as I don't have to nerf it into the dust to get anything but a party of not-wizards.
Only thing I know of in this vein myself off-hand would be Barbarians of the Aftermath, which is just an additional rule book for an outdated version of BoL.
Only thing I know of in this vein myself off-hand would be Barbarians of the Aftermath, which is just an additional rule book for an outdated version of BoL.
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