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Anonymous /v/715199258#715250971
7/12/2025, 2:34:55 PM
>>715209664
Give animal transformations at least three versatile combat/key moves and much more movement options, so staying transformed for longer period each time is viable. Then give the transformation states quickened ways to switch between each other at least once and more freely if certain conditions are met, such as kill combos, so puzzle rooms can be more complex. Also even if dancing were to be de-emphasized for transformation, due to action pacing, give us an option to go through all the varied moves like the first game, because it's fun to watch her dance. In general make it a segmented at the beginning but turning more interconnected over time metroidvania with varied, but crooked, oddly specific biome ideas like Saliva Island, have Shantae's friends contribute at least in some small way along the way, since the moral of her working together with them is going to crop up regardless, fill the rest with fun, jokes, sexy stuff and an evil idiosyncratic scheme by Risky Boots, that you have impetus to stop rather than it being a mystery twist sprung up on you at the last minute, ending with a serious, vengeful and murderous confrontation with Risky Boots, when her plan has fallen apart and she has to improvize.