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Anonymous /vg/533702478#533747780
8/3/2025, 7:50:18 AM
>>533733702
Actually, I think I’ve figured it out. When combat (and the isometric view) starts but before anyone’s turn happens, there with be an optional “position team” moment where they can place everyone in available areas constrained by the sightline/patrol paths of enemies (with higher stealth party members having smaller enemy sightline constraints). That gets rid of the annoying manual positioning fussing around with isometric too.
Also my Chinese food had a hair in it so I’m going to cut off my tongue.