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Anonymous /aco/8884609#8885281
7/1/2025, 11:41:25 PM
>>8885191
>>8885169
I would recommend you to completely get rid of Reflection Probe. Set it to 0.
Use a cubemap at a lower intensity (0.1 exposure, intensity is up to you) for "overall" soft light.
Use Cam Light at 1/4 of the intensity, if it messes with the scene lighting then go down to Layers > Culling Mask and set it to only Chara.
You can also get a generic Directional Light and enable "Additional Cam Light" under its settings, it'll turn it into a backlight which will always be opposite of where the camera is pointed and will give the characters and map (up to you, again, Culling Mask is good for that) a reflection.