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7/21/2025, 2:35:03 PM
>>11497014
Ideally you learn to sculpt the base yourself just so you can understand anatomy and sculpting better, but nah nothing wrong with working off of a base you set up in a program. I'd still recommend keeping some kind of character reference in your background so you don't get lost. Probably good to study universal proportions more than anything for now, keep using bases, and work on anatomy stuff as you need things over time. Anatomy for Sculptors is a good book that shows a lot of it in simple 3d forms as well as more traditional anatomy drawings, good for looking things up if sculpting something ever gets confusing.
Ideally you learn to sculpt the base yourself just so you can understand anatomy and sculpting better, but nah nothing wrong with working off of a base you set up in a program. I'd still recommend keeping some kind of character reference in your background so you don't get lost. Probably good to study universal proportions more than anything for now, keep using bases, and work on anatomy stuff as you need things over time. Anatomy for Sculptors is a good book that shows a lot of it in simple 3d forms as well as more traditional anatomy drawings, good for looking things up if sculpting something ever gets confusing.
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