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6/19/2025, 9:48:27 AM
>>713047976
It's not even a git gud issue. You're literally a retarded grandpa.
Parries in this game are easy:
>Audio parries have an obvious schwing sound going for them
>Visual parries have consistent animated ques like Sakapate head lean back on dying or Grosse Tete peak altitude being indicator to press R1. The only enemy that jukes is Chromatic Clair Obscur
>Recent patch increased parry/dodge window by 50% and reduced damage by 40% on story mode.
>Jump Counter has an obvious animated prompt with huge iframe window
>Same for gradient counter, you can in fact press it too early and press it again to still do gradient counter on some enemies.
>Even if that still filters you there is a video guide on how to complete the game on hardest difficulty while face tanking everything. Picrel.
This is coming from a 37 year old slavic bugman polish autist.
How could you possibly be below even me?
It's not even a git gud issue. You're literally a retarded grandpa.
Parries in this game are easy:
>Audio parries have an obvious schwing sound going for them
>Visual parries have consistent animated ques like Sakapate head lean back on dying or Grosse Tete peak altitude being indicator to press R1. The only enemy that jukes is Chromatic Clair Obscur
>Recent patch increased parry/dodge window by 50% and reduced damage by 40% on story mode.
>Jump Counter has an obvious animated prompt with huge iframe window
>Same for gradient counter, you can in fact press it too early and press it again to still do gradient counter on some enemies.
>Even if that still filters you there is a video guide on how to complete the game on hardest difficulty while face tanking everything. Picrel.
This is coming from a 37 year old slavic bugman polish autist.
How could you possibly be below even me?
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