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Anonymous /tg/96131415#96135937
7/20/2025, 6:12:02 AM
Rolled 6 + 1 (1d10 + 1)

Fuck it. Rogue Trader ship battles time. You have 150 Ship Points to assemble a task force. Archeotech is permitted only via the Reliquary of Mars ship history, which must be rolled for. You may choose not to roll for a ship history. Machine Spirit oddities will not be used, background packages are not permitted. Battle will use Mathhammer rules. For Crew Rating, roll a d6 - 1 is 40, 2-3 is 50, 4-5 is 60, 6 is 70. For simplification, shipboard actions will be resolved with the rules for NPC starships from BFK p.114, including those regarding morale and crew population (double Crew Rating's bonus to these calculations).
I'm not an attack craft guru so if you start using that you'd better damned well have the rules on lockdown, with page number references.
If you want special torps, roll for 'em, fucko. You get a single acquisition test against PF 80, each success is one volley for one ship. Remember the malus from rarity, dipshits, you're not getting six volleys of Vortex no matter how godlike your rolls.
I'll get to working on my flagship while I wait to see if there's any interest.