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Anonymous /v/715971082#715992018
7/20/2025, 9:48:58 PM
>>715990493
>>715991443
Those are some of the nations interesting at the very start of the game-but others will be interesting shortly afterwards.

For example; Colonial Nations. A huge part of EU games is the discovery and exploration of the Americas and beyond. This doesn't really tend to happen until a while after the start date (in EU4 it was typically the 1500s, you start in the 1300s) but it is a huge part of the game.

>Portugal
The "tutorial nation" for colonising; you are situated in Iberia, with your only neighbour being Castile (which will likely later become Spain) who are usually friendly. England also tend to be friendly with you; you have no land connections to hostile nations, and are generally isolated from most risk.

You are also best poised to get first dibs on the new world; you can follow history and sail around Africa to colonise the Indian Ocean whilst founding colonies like Brazil, or you can go crazy with it and try beat Spain to the punch and grab more of the Americas.

>Castile (aka, Spain)
Portugal's bigger brother, you will do the same colonial stuff but will have some bigger issues too. Iberia is divided into multiple Christian Kingdoms with the last Muslim entity being Granada in the south-finishing the Reconquista for Christendom will be vital.

However, in order to unite the various Kingdoms under your rule to become the VERY powerful Kingdom of Spain, you need to keep your neighbours friendly through diplomacy/marriages or simply through military might. As you marry your way into lands all over Europe, you'll find yourself close to the "universal monarchy" with Spain becoming one of the most powerful nations in Europe for much of the game.

Colonise most of the Americas, annex lands through dynastic links, remove Muslims, enjoy infinite gold and don't listen to woke mobs crying about "inflation."