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8/5/2025, 9:08:55 PM
>>717360371
Deferred rendering supports clipped transparency which is what you would use for metal grating and fences.
Most deferred rendering engines have a forward rendering fallback for translucent objects too.
The dithering is a hack mainly used for hair because forward rendering translucency in a deferred rendering engine typically have sorting and/or shading issues.
Why they changed from a metal grating material to a sheet metal material is likely an artist oversight or an intentional decision considering they had plenty of metal grating in Dead Space Remake (also a frostbite game)
Deferred rendering supports clipped transparency which is what you would use for metal grating and fences.
Most deferred rendering engines have a forward rendering fallback for translucent objects too.
The dithering is a hack mainly used for hair because forward rendering translucency in a deferred rendering engine typically have sorting and/or shading issues.
Why they changed from a metal grating material to a sheet metal material is likely an artist oversight or an intentional decision considering they had plenty of metal grating in Dead Space Remake (also a frostbite game)
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