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Anonymous /v/716363601#716372825
7/25/2025, 5:03:17 AM
>>716371912
What made me like the games (more than I did) was the epiphany that my goal in EO isn't to do big damage or kill things in an epic way, it's just to explore the dungeon. I started building teams for long TP economy and general mob clearing, as well as outright mob avoidance. The big hyper optimized damage builds receive all the discussion and attention but really all you're ever doing in these games is trying to find the next shortcut before warping out, saving, and going back in. The huge skill trees are a red herring in some ways. If I could avoid all random battles, I probably would.