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Anonymous /vr/11861828#11875420
7/17/2025, 10:19:38 AM
>>11870124
And you also can't immediately change direction once you start strafing as Harry always has to take a minimum amount of two steps before stopping even if you just push the strafe button once unlike SH2 where you can immediately change direction and can even break out into a strafe whilst you're running and doing instantaneous quick turns while running and strafing. The secret mini-map unlockable in SH2 is also pretty handy when navigating.

One of the other most glaring flaws is the recycling of the Handgun animations for the Shotgun which actively hurts the combat variety, but more than that, there's no feedback at all to using the shotgun. Enemies are only slowed down if you shoot them with the pistol or the shotgun whereas in SH2 the Shotgun actually feels like a Shotgun and will knock down enemies in a single shot provided you're close enough making it effective for crowd control. The lack of a proper Shotgun in SH1 is felt the most when you get swarmed by 2 or 3 Grey Children and especially Hanged Scratchers in the sewers. So while the Shotgun might be slower and a bit more cumbersome to use in 2, at least it's not just a buffed Handgun and it's not like most enemies in SH2 aren't slow to begin with.

The Steel Pipe and the Emergency Hammer also both share the exact same attacks. SH2 remains the only TS game that doesn't recycle animations and has unique attacks for each of its weapons something it's own remake couldn't even manage to do a quarter of a century later. SH3 recycles most of its animations from both previous games and re-uses attacks for the Steel Pipe and Katana of which only the second strike in the light attack combo differs slightly. The Beam Katana is just the Katana but this is comparable to the Hyper Blaster and is thus acceptable.