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6/28/2025, 5:35:01 AM
>>95968620
>Detachable/re-attachable limbs.
That could go along with the "Wrist Mounted Tools", if I wanted to do it with levels. It could even have a "Turn your hand into any weapon" at one of the levels. Something like:
>Start: left arm is made of silver metal and can reshape into any weapon, which the PC is automatically proficient with.
>Upgrade 1 - gain advantage on picking locks and disarming traps, and become proficient with thieves tools and tinker's tools.
>Upgrade 2 -
>Max Upgrade - Arm can detach and move up to 30 feet away and still make melee attacks. Detached hand can also pick locks, disable traps, and see.
I can actually model this, I think. Yes, I'm building all the PC models/miniatures for this campaign. Most cyborg attachments will be a simple paint-swipe (like changing an eye to laser-red, or painting an arm silver). I'm using CapCut to make a video right now about the miniatures for the campaign. It'll be released after the campaign starts in probably August.
>Detachable/re-attachable limbs.
That could go along with the "Wrist Mounted Tools", if I wanted to do it with levels. It could even have a "Turn your hand into any weapon" at one of the levels. Something like:
>Start: left arm is made of silver metal and can reshape into any weapon, which the PC is automatically proficient with.
>Upgrade 1 - gain advantage on picking locks and disarming traps, and become proficient with thieves tools and tinker's tools.
>Upgrade 2 -
>Max Upgrade - Arm can detach and move up to 30 feet away and still make melee attacks. Detached hand can also pick locks, disable traps, and see.
I can actually model this, I think. Yes, I'm building all the PC models/miniatures for this campaign. Most cyborg attachments will be a simple paint-swipe (like changing an eye to laser-red, or painting an arm silver). I'm using CapCut to make a video right now about the miniatures for the campaign. It'll be released after the campaign starts in probably August.
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