Search Results
6/15/2025, 5:06:17 PM
>>712728073
I find that the superficially similar, but fundamentally different facial expressions in that image express my thinking behind why I treat my created characters the way I described. Both of their faces are 'strained, angry, serious', but with Orton, besides being covered in blood, you can catch a glimpse of a more real exertion, the kind only a working man shows, even though Orton is acting. He has a wide eyed, tired but pressing onwards stare. Orton worked his ass off to stand there. Bliss just didn't eat too much and talked to the right people, she was probably kind and sociable, but also competitive and willing to put herself out there.
Bliss has nothing but a 'rawr im angry xD' faice and it's not just because she's acting. It's because women are not serious people, therefore female characters are fundamentally not serious.
This is fine, and how it should be, women are made to look after the little matters at home, not to roam around putting things right. That's what men do. So there are only a few ways a female is going to go on an adventure.
One, she is on some personal journey to 'discover herself' which will inevitably either lead to tragedy because of her inherent weaknesses or lead to her finding her way back home to settle down and have kids, if it's accurately written by an author who understands women. Two, she is misguided and sticking it to a man. Three, due to some tragic fluke, she must go on this journey, and a man takes it upon himself to guide and protect her. Four, it's a happy, guided tour more than it is a real adventure.
A father figure guiding the female character works well for scenarios three and four and personally I like it, there's not enough positive male-female companionship stories. Two is only really suitable for short stories because the woman gets corrected by reality very quickly, though there is potential for a long string of misguided choices. One can be very good but is rarely done and doesn't mesh with most games.
I find that the superficially similar, but fundamentally different facial expressions in that image express my thinking behind why I treat my created characters the way I described. Both of their faces are 'strained, angry, serious', but with Orton, besides being covered in blood, you can catch a glimpse of a more real exertion, the kind only a working man shows, even though Orton is acting. He has a wide eyed, tired but pressing onwards stare. Orton worked his ass off to stand there. Bliss just didn't eat too much and talked to the right people, she was probably kind and sociable, but also competitive and willing to put herself out there.
Bliss has nothing but a 'rawr im angry xD' faice and it's not just because she's acting. It's because women are not serious people, therefore female characters are fundamentally not serious.
This is fine, and how it should be, women are made to look after the little matters at home, not to roam around putting things right. That's what men do. So there are only a few ways a female is going to go on an adventure.
One, she is on some personal journey to 'discover herself' which will inevitably either lead to tragedy because of her inherent weaknesses or lead to her finding her way back home to settle down and have kids, if it's accurately written by an author who understands women. Two, she is misguided and sticking it to a man. Three, due to some tragic fluke, she must go on this journey, and a man takes it upon himself to guide and protect her. Four, it's a happy, guided tour more than it is a real adventure.
A father figure guiding the female character works well for scenarios three and four and personally I like it, there's not enough positive male-female companionship stories. Two is only really suitable for short stories because the woman gets corrected by reality very quickly, though there is potential for a long string of misguided choices. One can be very good but is rarely done and doesn't mesh with most games.
Page 1