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Anonymous /ic/7562684#7606073
6/12/2025, 3:45:43 AM
>>7596100
> walk before you run...too many unique frames...optimize and min max your animation efficiency...Utilize every tool in your belt...

I will continue to trip and fall down the stairs until I reach some sort of destination. I may end up going backwards and wasting a lot of time but in the end it all adds up to many repeated failures to learn from. Right now I'm very time inefficient. I spend too much time drawing extra frames and having to throw out much of that work because it doesnt feel right.

To be more efficient. I've tried to use ai to do inbetween frames for me but unfortunately, I couldn't get tooncrafter to run on my machine. I wanted to treat AI like my own personal inbetweener while I focused on the more important drawings but I cant get the thing to work.

https://www.youtube.com/watch?v=E89R5_hQ5bQ

If anyone has luck with it, its open source. Description of it in linked youtube vid.

>use the following links...
I've watched some of these before. On and off. Although things dont really stick. As I was working on this project, I rewatched some vids and I was trying to apply what I remembered. When Richard was mentioning something about arcs and figure eight motions, I unconsciously animated my tits growth scene in that pattern. Also, when Alan was talking about using straight ahead animation for drapery effects and pose to pose for the actual character, I tried to implement it. I'm thinking about how to quickly complete My next project. This one 6 sec scene is taking too dam long.

>>7597076
>study is nessesary...Eventually it gets fun...Balance studies with non studies.

I could treat the studies as a 15 min warmup exercise, playing around with balls, boxes and lines. Hell, I should use reference motions and copy them to get the gestures and line of action in a animated motion. I'd like to copy some complicated fight scene and just turn the characters into touhou characters for the funs. I haven't really gotten around to these study ideas.