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7/3/2025, 3:33:16 AM
I played it for a couple of hours over the weekend. The intro takes up way too much time, and the atmosphere/tone is all over the place.
>Humanity is on the brink of extinction
>It was the ayyleons
>You were rescued in the rain
>Here's a damaged pod. The person is dead! That could have been you!
>Here's a cute, nerdy, & autistic girl teehee
>Remember the ayyleons killed humanity
>Did I mention the ayys?!
Still, I think it's alright so far. It's near that you can use 2 weapons at once.
>>3795219
I will die on my hill about there being nothing "wrong" with mmo combat. Guild Whores 2 and Wild Star (RIP, the failure of that game deserves its own thread) have or had great combat. The problem with a lot of MMOs is the design. SWTOR has decent combat, but what ruins it is that for 90% of the time you're mindlessly mashing your activatable skills, and there's a lot of ability/activatable skill bloat.
>Humanity is on the brink of extinction
>It was the ayyleons
>You were rescued in the rain
>Here's a damaged pod. The person is dead! That could have been you!
>Here's a cute, nerdy, & autistic girl teehee
>Remember the ayyleons killed humanity
>Did I mention the ayys?!
Still, I think it's alright so far. It's near that you can use 2 weapons at once.
>>3795219
I will die on my hill about there being nothing "wrong" with mmo combat. Guild Whores 2 and Wild Star (RIP, the failure of that game deserves its own thread) have or had great combat. The problem with a lot of MMOs is the design. SWTOR has decent combat, but what ruins it is that for 90% of the time you're mindlessly mashing your activatable skills, and there's a lot of ability/activatable skill bloat.
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