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Anonymous /g/105897770#105902098
7/14/2025, 2:20:24 PM
>>105901951
oh no, anon, you didn't do a software framebuffer either. i mean you probably could maybe, but no commercial game i know of did, that'd surely be too expensive.
no, you just had to be smart about how you sort and draw polys on the playstation, and eat the artifacts when it's not perfect.
it's just another reason why psx rendering looks so unique, it's so janky but you know it's trying