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6/26/2025, 11:49:25 AM
Bloodborne blew too. The ideal souls game would be a fusion of the map design of Dark Souls 1 with the environmental quirks and exploration focus of Dark Souls 2. Take the music from DeS and DS1 and wrap it all up in a DS2 combat system. Bonus points: Remove bosses altogether and instead make bonfires way further apart with a way higher focus on attrition and managing your resources between bonfires. Remove homeward bones and bonfires warp. Bump up the enemies between points and now the player must make the decision to either push onward with strained resources or retreat with what little resources they have left
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