Search Results

Found 1 results for "a587adff93e7f64fb74a759e510da493" across all boards searching md5.

C-Con Anon /vg/528243058#528244287
6/21/2025, 8:12:16 AM
Day 21 on a Thread for Project C-Con – "Unexpected Breakthrough" Edition
Journal logs are being posted into /agdg/ daily.

Made okay progress tonight working on C-Con — all possible because I don’t have a shift at work tomorrow, so we should be alright pulling off a dev-marathon tomorrow too.

Anyway, today was really cool in that I’m really digging this C++ German guy tutorial, it’s unlike any other course I’ve done. He sort of just rambles to himself and doesn’t hold your hand, uses key-binds without even telling you, does sleight-of-hand stuff accidentally... so honestly, you end up learning things on your own while following along as best you can. Legit a learning curve but for someone’s teaching style, somehow.

What’s awesome is we’ve gotten to a part where we’ve instantiated and defined basic movement using C++, and it’s exactly what I’ve been looking for. Default UE5 movement feels frictionless; which makes you slide around, sluggish, realistic, and doesn’t appeal to my taste or what C-Con’s movement will be in the far future. Working in C++, though, I basically programmed basic movement from zero, which means of course instantaneous, with no sort of inertia, which is exactly what I've been looking for.

I’ll definitely be bookmarking this knowledge for later when I eventually make my first real custom system on my own: a basic third-person character controller from scratch.

Anyways see you in the next log tomorrow, goodnight Anon.

What is Project C-Con?
https://docs.google.com/document/d/10J54VHQz5HygejRwN7N6d3-tCY_-EhwJLqs-EBrUx8k/edit?usp=sharing

Today’s Log:
https://docs.google.com/document/d/1GW4zfNBsJ9XD6XkE4p8g7Vb5pNJMDSe0dg1tuNGlKOs/edit?usp=sharing

Current Trello:
https://trello.com/invite/b/68451978bbc485dd38cb0b5b/ATTI293a4fca1b86409df4ab24965a60d1429BB11CCE/c-cons-rd