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7/2/2025, 11:54:16 AM
>>11838962
>Like SH2 there was a unique lighting engine developed for these games...
Incorrect.
Crapcom, and most Japanese game studios, just did not store their development files after the project was finished. No one thought that 20 years later during some PS6 era, people would WANT to play old, dusty PS and Gamecube games. FFX's HD port suffered the same fate, as did the most notorious SH HD Collection.
Thus, they could NOT re-render the BGs and FMVs, and since this was a pre-AI upscaler era as well, the "best" they could do (in a reasonable time) was to Photoshop upscale most areas.
A couple sections were recreated from scratch using new models, but they are few, rare exceptions.
Pic related is one of the worst parts in the remaster.
>Like SH2 there was a unique lighting engine developed for these games...
Incorrect.
Crapcom, and most Japanese game studios, just did not store their development files after the project was finished. No one thought that 20 years later during some PS6 era, people would WANT to play old, dusty PS and Gamecube games. FFX's HD port suffered the same fate, as did the most notorious SH HD Collection.
Thus, they could NOT re-render the BGs and FMVs, and since this was a pre-AI upscaler era as well, the "best" they could do (in a reasonable time) was to Photoshop upscale most areas.
A couple sections were recreated from scratch using new models, but they are few, rare exceptions.
Pic related is one of the worst parts in the remaster.
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