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Unfair Necromancer /vg/530681761#530786770
7/11/2025, 9:17:15 AM
>>530784972
>Teammates
In order to make Summons Unfair worthy, you need to buff them all the same as you do with your martials. For this, we need to accumulate as much bonuses as possible. It is possible to boost regular Skelleton's accuracy bonus to 23+ in Act 2 already! Which is enough to kill any encounter because they WILL be hitting crits and rolling 10+ dices because of MANY of them there are.
We need to get access to:
>Guarded Hearth
Gives the most Accuracy. But you only cast it on bosses. It lands your allies an accuracy number equal to WISDOM of the character who casted it. It will give as from +5 to +10 ACC. Obviously you want to Owl Wisdom a person who will cast it prior.
>Communal Bull Strength
MC gets access to it. That's +2 to ACC(Empower bonus)
>Haste
Same as above, from MC's book - +1 Attack, +1 to ACC
>Communal Greater Heroism(Moral Bonus)
Yes there's actually a spell like that. It's called "Heroic Invocation" - it doesn't land bonus saves BUT it lands +4 to ACC
>Diviner's Foretell(Luck Bonus)
+2 to Accuracy and Saves
>Inciter's Inspired Rage(seems to be untyped but it stacks with Heroism so its not Moral)
Gives up to +4 from base at lvl16, then another +4 via reckless stance(need to instead of Lethal stance because Reckless also buffs ranged units and we will need those because we won't be able to stand close due to amount of skellies there are.
In addition, Beast Totems also buff our Natural Attacks and guess what - Shade AND Create Greater Undead are using Natural Attacks!
Then there's another up to +4 to ACC via Mythical Inspiration.
>Finally, Command Feats. Someone needs to share Outflank with everyone BUT it can't be Skald because we NEED Inciter for SNEAK ATTACKS.
Command feats stack with everything.
Obviously there's also Mythic Summons BUT You don't need that feat at Mythic 1 because you only really need it for Damage/- and Corruptor is stronger!(Skellies are immune to it, don't even need Selective/Stop Poison Communal)